The reason for the red flag will be because Zhou was in the firing line of anyone going off at turn one. Even at low speeds it could be fatal if someone went off into his stationary car or the recovery vehicle.
Exactly, in the Bianchi-incident Sutil was very very lucky that he didn't get killed.
I also think that it wasn't malicious, I think they had to defend against Alonso. The other choice would have been double stacking Checo and Max, coming with its own risk.
It is "Another Brick In The Wall Part 1", not Part 2 which everyone knows. Curious about the choice of Part 1; I guess that Part 1 doesn't have such a strong rhythm/groove as Part 2, thus making it easier to reconstruct?
You already forgot that Trump had a lawyer with the name "Pecker" in the Stormy Daniels case? I think there were even more lawyers with penis-names, but I can't remember all that weird shit that happened.
When you still thought it was true did you find yourself disappointed by it?
I actually thought about how cruel Nintendo is to this specific Zelda; I think she must be the most traumatized of them all? First she can't turn on her powers, then she is stuck with Ganon for 100 years in limbo, then a few years of happiness, then all of TOTK happens, where she endures multiple 10000 years as a dragon with a sword stuck in the head. I was relieved when she was turned back.
When she said that at the end of the Dragon Tears quest, I thought for sure it meant her quest wasn’t done yet, and I had to seek her out to figure out how to save Zelda. I didn’t yet have Mineru at this point, which is apparently the trigger that makes Impa actually spawn in Kakariko - so I spent quite a bit of time searching for her.
Ah! I was searching for Impa and I was surprised that Paya didn't even mention her whereabouts. I didn't check after Mineru; I guess, I'll start TOTK one more time for the Impa-dialog.
I found myself wishing Zelda remained trapped as a dragon at the end of the game - since they did go through a lot of effort trying to drive home the point that it was a permanent change
Here's a funny story: I tried to avoid all TOTK-discussions before I finished the game. For some reason, I saw a "spoiler"/discussion that said that Zelda stays a dragon, she doesn't turn back. I saw the discussion after Impa said she will look for ways to revert Zelda in ancient literature. I though that the sequel to TOTK will be about turning Zelda back.
I have to admit that I was very positively surprised that Zelda was turned back; on the other hand, Nintendo would've had my deepest respect if they made an unhappy ending.
Atari Basic was my very first programming language, so I grew up learning Basic. Having said that: I don't see any reason why new software should be written in any Basic-dialect except for fun (the same kind of fun like writing a game engine in Ada) or because of legacy reasons. So programming on the C-64, or QBasic and DOS, a.s.o. all those are fun projects, kind of like reenactment of medieval knight fights.
In your case: If you feel comfortable using VB for your personal projects, then go ahead. But for me any variant of VB is awful, and this also applies to PHP. And in a perfect world we also wouldn't use JavaScript.
What? No more turn 18? That was the best part of the track!