My expectation was combat would be more of a setup/payoff play style with situational skills and players suffering resource attrition over long fights and maps when compared to PoE's use one skill to clear the entire screen as fast as possible so you aren't one shot by a random rare that is harder than the map boss.
A lot of what they've said helped inform that understanding, but it's really hard to meaningfully combine skills when mobs are basically trying to shoot/rush you as soon as you can see them.
You get an ice cream maker/mixer that turns a frozen bowl.
In a separate bowl mix 1 quart of light cream, 1 can of condensed milk, 1/2 cup of sugar as the base (add vanilla for vanilla flavor, melt some real chocolate with enough cream that it's liquid for chocolate, etc, play with it, nothing solid yet)
Pour half into your mixer, let it go for 28mins, add any solids you want (if you're planning to add a lot, you could pour less base in). 2 more min, scope it out into some containers. Repeat for the rest of the base, you can do different flavors/mix ins if you want).
My bowls are good for 2 batches before they don't freeze enough. If you need more, you can get and freeze more bowls, or just make batches up to like every other day or so, as the bowls need to freeze.
The elected Republicans are largely doing what they said they'd do to get elected, whether or not they're good people or support good policy, they're representing what their constituents voted for.
It doesn't matter if every R is worse, an R wouldn't have Chucklefuck's seat, which is why he needs to be primaried out next time, and we hope whoever does that can faithfully represent the will of the people who elected them.
The 10 Dems that supported this fiasco are not representing their constituents and those constituents have no recourse under the law to fix that other than just waiting to hopefully not get tricked next time. Traitors deserve all the ire they get.
Interesting that the post in my feed after this one indicated the Monopoly Go was the most profitable game of 2024. Mobile gaming is just multiple sets of almost entirely separate cultures from each other and other gaming spaces.
Right, if you keep the water at the temp you want what you're cooking in it, as heat transfers from the water to the food, you just heat the water a little more. Eventually, the food is entirely exactly the temp of the water, with no possibility of getting hotter, so the food can't get overcooked even if it sits longer than necessary. Usually, you'll quickly finish something after it's done, like less than 1 min from sous vide to plate. It's good when you have time to do the prep work but don't have time just before the meal to do all the cooking, especially if you wanted to serve a lot of guests. Also, if someone likes food cooked to a certain doneness but is bad at judging it.
Contracts are no where near that standardized, it might just come down to the specific language/clause that was used, either done deliberately or just some lawyer group's normalized process.
If I know anything about financial systems, I expect that some super critical process in Treasury is coded in like assembly via punch cards in some yellow aged plastic box using an Intel 4004 with like 640 bits of RAM supported by like a single centenarian on an as needed support contract because that's literally the last person on earth who knows how it works and why.
Ok, if you are against hard feelings, cross off anything that is directly competitive, that would be any game where players directly and willfully interact with each other in a way where one gains while another loses as part of the core gameplay. To varying degrees things like blood rage, root, monopoly/solarquest, everdell, 7 wonders, clank, carcassonne, ticket to ride, dominion, etc.
If your group must have competition, you'll need to stick to independent competitive games, this is anything where players are primarily taking actions in their own space and are progressing largely independent from each other. Example recommendations include things like Quacks of Quedlinburg, Shifting Stones, most roll and writes (welcome to series, cartographer with a minor exception), cascadia, verdant, etc
If you can do without competing with each other, cooperative games are definitely the way to go to minimize hard feelings (it'd only come up then if someone thought another player did something suboptimal causing a loss). The variety here is actually pretty large:
simple trick taking games like The Crew series
Information sharing games, like Mysterium
"Combat" games of all complexities (generally ascending: Lord of the rings storybook, marvel united, D&D board games, Heroquest, Stuffed fables, Atlantis Rising, legends of andor, horrified, Arkham horror, marvel champions, mansions of madness 2nd edition, spirit island, Gloomhaven)
Mystery/puzzle games (Adventure Games series, Exit The Game series, Animals of Baker Street)
I'd also like to call out 2 other games specifically:
Stella, while it is a 1 winner competitive game where your score depends largely on other players, the push your luck and prisoner's dilemma aspect of how you earn points I think largely removes the feel bad aspect of competition.
Kitchen Rush: pure cooperative, but it's also a real-time game where everyone is taking simultaneous actions to run a restaurant in 4 real time minutes stretches.
Just wanted to add, for the fully cooperative Heroquest experience, they came out with an app for the new edition (but it's compatible with the original base game) that fully takes over the Zargon/DM role.
There's actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.
Can we channel Hideki Kamiya and wish they "will be cursed for the rest of their lives to always have poop on the soles of their shoes when they get home."
Also, lighting up a cybertruck is probably making them money on an insurance claim, because they're so overvalued by the corpos.