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2 yr. ago

  • The reptiles in the Tory party care more about everyone else than their own citizens. As everyone's finances spiral into oblivion because they refused to regulate the housing market and deciding that a tiny country in Africa is a safe place to dump immigrants, these fuckers only concern themselves with consolidating power and gutting socialist policies. Why? Because they're friends with corporate dinosaurs who would love to turn the UK into the privatised nightmare of the US.

    The election can't come fast enough.

  • Bethesda's approach is more functional and it allows them to throw in like a hundred odd dungeons but that's a ton of work to make all of them unique and interesting.

    I would slim down the number of dungeons to maybe around thirty to forty. Means that each one becomes more memorable and seeing one inofitself is eventful. By cutting down on the dungeons, you get a few more bonuses, you can put more thought into what kind of loot you would get from it. You can frame everything around the dungeon; what kinds of enemies you'd face, the armour they're wearing, the weapons they're using, the spells they're casting, the items and furniture dotted around or even the environment itself.

    In that way, each dungeon becomes its own self-contained experience rather than the nth iteration of the same experience. Once you've done Bleak Falls Barrow, it's unlikely the rest of the dungeons will be any different (aside from dwarven ruins which are different to Nord ruins but they suffer from the same issues).

    There's no reason you can't flesh out a dungeon based on hints given in a quest. So Bleak Falls Barrow would probably be the most boring dungeon of the lot but to someone who's never experienced Skyrim, it's new and it sets the stage for other dungeons. There you establish who might be buried in those tombs or if you don't know, then you can go down and maybe read old books that talk about who was buried there. Say one Draugr has a little diary on him, talking about a thief that left him for dead. You might find that thief later down the lane but he died from walking into a trap which can also serve the dual purpose of teaching the player "hey, there are traps to prevent people from coming down and looting the place". You can also look at adding a couple of dead grave robbers who allude to the Draugr Lord at the end of the dungeon.

    These are a couple of things I've just come up with off the top of my head but the TLDR is: "Ask yourself the questions, how can I make this dungeon feel different? Who might be down here? Why are they down here? What did they leave behind? What was taken?

  • I would expect the dungeons to have some character at least. They have the manpower to make the dungeons feel different and allow there to be a build up towards the boss. Like if it's a Draugr Overlord, let me learn about this guy and his life before I'm facing off against him.

    Edit: to further develop this idea, what we learn of the Overlord's backstory tells us how to best defeat them. Say, if their shield arm is weak then shield-bashing them would knock them off-balance. Or stories of them using various spells so you're aware that they might use these spells while fighting.

  • The problem with the open worlds is that they're huge areas with barely anything in them. The NPCs, quests and locations have been dropping in quality since Morrowind. The prime example of this are the dungeons. They're all so very similar and forgettable. Bethesda open worlds tend to be very copy and paste and that's why they get criticism.

  • What I'm getting from this is that the NHS has been shafted so much that they can't even give these out for free or even at a heavily discounted rate. They even raised the lower age limit from 50 to 65 so there's even less people able to get it for free.

  • It will never be objective if its dataset is something like the internet. It will always be prone to bias because that's the double-edged sword of LLMs, they have to have vast quantities of data and the only place they can get that is the internet which is biased opinions everywhere.

  • My office is a 4 by 4m corner of my bedroom. I'm lucky in that I can devote that much space to it. But it's all about having a place you can dedicate to being your workspace. If that's on a couch, then let it be on the couch. At the end of the day, if you're fulfilling the tasks outlined in your job description then there's really nothing to complain about.

  • When the pandemic started, my sisters and I would work from the dinner table. Then gradually we all drifted into different rooms, buying desks to work on. Pretty soon we had our own offices in our house. These people don't know or care to find out what normal people are like, they make decisions based on their own assumptions and that's why their employees hate them.

    Treat them like humans, take the time to ask them what they think. Have some goddamn empathy for fuck's sake.

  • As someone who likes to preserve games, this is just another form of gatekeeping. They get to hold onto all the games and once the platform decides a certain game isn't worth keeping around, there it goes and good luck seeing it again if someone like me hasn't backed up a copy. So many games locked to the PS3 that will never see a resurgence. I struggle to see a situation where Netflix's service will be any different.

  • Oh I'm fully aware of Gab. I stumbled upon on one of their instances that was blocked from lemmy.world. Wasn't sure if it was actually a Gab instance but it sure as shit was.

    Personally, I quite enjoy perusing the memes on the myriad of conspiracy theories they like to peddle. The whole website is a guilty pleasure of mine.