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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PE
Posts
2
Comments
383
Joined
2 yr. ago

  • not to defend them, but I regularly play around 3~4 hours and I didn't notice my frames dip during play. It usually dip around enter/exit conversation, or when you faster travel, frame then comes back to normal range. (about 120 fps for me, during hotter days I just manually keep it at 60 so I trade some screen tear but cooler room.) If it's memory leak it will usually lead to crash since you have less and less ram you can allocate. So there might be something that eats your resource.

    Mechanical side I just don't like hunting and gather stuff the scatter around the world, but is kinda of important for early game economics.(especially for a hoarder like me, I want to get all the magical items from vendors, trying to do it as legit as I can, all the sell for 1 coin adds up. opening all the crates etc does took a long time in storage area. )

  • It's the same for piracy, you can't expect people that don't have the money to play games that they have to pay for. Nothing beast free when you just have a phone or chrome book and download a game or play embeded after watching ads. The graph didn't tell you where the money come from or the avg dollar spend per player.

  • There are actually plenty tutorials, but because of the open exploring aspect, players aren't visiting those tutorial spots that the dev anticipated. They nudge you a bit using the enemy levels, but it should have covered more during the prologue.

  • I guess that's why it showed up on the download twice? I had one in the morning and I checked now it shows on the download again.

    edit: and lol have to wait until it release to keep playing. XD (or load older save files to replay part of your progress. )

    edit2: judging by the roll back timer I think I am safe, since I didn't play during the time update release and roll back. Yay!

  • Rocket League for me as well. Because:

    • it has very simple rules, but can get really crazy creative if you know your way around it.
    • player base is big enough so even if you are top 1% it's still easy to find games.
    • there is no balance change or new character the throws you off and relearn your game plan
    • it's average 7 minutes match for replay/kick off count down and queuing time.
    • you can totally drop it and then come back again after finish a single player game and it's still going to be there.
    • it's free to play but I did throw Psyonix about 60~100 per year to support their operation cost. Good pack/cosmetic didn't come up often so I usually have at least 4000 credits sitting in my account.
  • My son would love this when he was 3yo. Now he is 7yo where DualSense is a bit too big while the his hori switch wired controller is getting worse.(buttons become a bit sticky) there should be official controllers for the 4-9yo range.

  • it's good enough so when I encounter glitches I simply laugh and move on.

    some of the glitches I've encountered so far:

    • animated door(or wall) loop back to closed "frame" but the collision is already moved away so you can walk through the door(or wall)
    • ranged attack/spell sometimes doesn't calculate the path correctly when you hover over the target, so you have to manually move yourself and try again. Some times the path blocked calculation is wrong and you could waste spells.(especially for big enough creatures)
    • animation glitches during conversation. or right after loading.(mostly on NPCs.)
    • some stuff looks reachable but due to path finding for char to "get it" it becomes unreachable. (sometimes can use mage hand to get around this if said stuff is light and not fragile.)
  • I don't know what to say other than maybe you should send Larian your resume and type "I am sure series S can be ported no issue, here is my numbers." I am sure Larian would love to have simultaneous launch like PS5 and you can cut a really good deal if you can manage to pull that. BUT, you would have to pass the [Persuasion] check though, hope you have high cha to back it up. :)

  • Yeah, TOTK is too similar to BOTW structural wise, it's very easy to get bored of the grind and just do sandbox thing once in a while.(and that's with dup glitch in mind, without dupe those crafty machines won't see the day since the time required to get enough zonites to do the auto build.) I basically haven't even finish the 4 spirits yet (got 3) and decides to play BG3 instead, and that's a good choice, so much more brain engaging in this game as well.(and that's even with save scumming, mostly to see what other paths of conversation go.) The battle is pretty balanced if you turn off karmic dice.(on balanced difficulty.) I only restart battle when I misclick and attacked on my own party.

  • Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn't afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.

  • Look how Justine Bieber dropped off the radar over the years you know even the teenagers will come to their senses after grown up. The current gen teens all witness how China treated HongKong(almost 10 years) and how they deal with covid(<5 years), then more recently how they deal with the flood. They probably have to bank on future teenagers, like no fuck up or political attacks against Taiwanese for another 10 years then they can try again.

    Honestly economical assimilation/control might be a easier way.

  • did you think of the possibility that even Larian's low settings still can't run on series S? Given the amount of assets I saw it's actually quite possible that vram requirement are pretty high and that's why PS5 have delay as well so they can figure out ways to consolidate textures used etc. Like they can't even manage to let me stack rope or water bottle properly in inventory(maybe some asset id not cleaned up during development), so having excessive vram usage is fairly easy/common for content heavy games.