Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PE
Posts
2
Comments
383
Joined
2 yr. ago

  • I wrote reviews(early 2000) during the late magazine era and even back then there were taboos about local influential company's releases.(they only sign import deal and sell/distribute games locally.) Cause they survive on the ad money instead of subscription or individual purchases. Modern website sucks even more cause you made pennies for each view and if you don't have something that covers enough contents to drive views, you will be at the mercy of promotion partners, same for the youtuber/streamer/influencer.

    I mostly write review/walk through for import games, as there was usually a couple months delay for localization, even had contacts with local publisher that consult with group of writers about maybe which game to sign and import. The US/Japan publisher aren't exactly nice guys you know, they will ask you to sign multiple games, including the games you know might not sell well as part of the deal. It's a risky business and if companies that import games will try to influence review scores, you know how desperate the publisher will try to defend their "investment".

  • yeah, it sucks and I just stick with the wiki source and proper sites I know. I am a hoarder so I don't want to miss some good items I can get by accidentally wiping a area or block myself from them because of a wrong decision. Some of the generated sites are still refer to old early access stuff.

  • This is from the culture where don't show you outsourced some of your work and claim that you did everything internally. There was a time where players think outsourced anything is bad but we have since gone way past that. Many big studio out-sourced their asset making/audio etc cause it's simply too much work to do the up keeps if you don't have a library of them from your past games.

    As far as I know some Japanese company still operate this way and the out-source partner are contractually not allowed to disclose what they worked on. You would be considered lucky to even make the partner list with company name only. It's a really bad standard and I hope we just get rid of that entirely. (If you are not aware, China's asset outsource companies makes a lot of assets for AAA industry for a long time. )

  • If the smurf detection/etc is good, then that's the first way to alleviate those toxic behavior. It's a really bad feedback cycle when smurfs are involved. My main game is rocket league, you can have smurf that win the game single-handedly and then start to play 1v3 or 2v4 because he decides that he wants to lose these games to keep playing at lower rank, or something you did the smurf don't like, and you might be some MMR away for your next promotion and it doesn't matter. The MMR matchmaking this little shit to your matches because he decides to smurf instead of playing at his normal level.

    I don't know much about dota or moba games, but the idea is the same, smurf will pump more negativity into the game.

  • Well, not too late though. I stopped Xbox live when it's value is not up to par. I also won't renew plus since it doesn't make sense anymore.(actually review my ps collection in game library and it's full of games I don't actually play.)

    I don't play multiplayer on PS so mostly paying for free games and cloud saves.(ps3 era was really good, ps4 starts to go meh, ps5 pretty much shit tier all around especially after the new higher tiers.)

    So might as well stop.(I never paid for Nintendo online.)

  • It's because Nintendo still haven't implement server client networking and host their own dedicated servers. It's why people paid Nintendo Online to play multiplayer Nintendo games are getting scammed.(even Capcom or EA/Epic did batter job on switch then Nintendo.)

    That's why you get no real online plays, blame Nintendo's internal policy, not networking complexity.

  • It's a move to test water then, since most people that are long term subscriber usually stack up during sales. I think they are testing how well it might work with their new offers and banking on people forgot to stop renew.

    It really sucks cause essential pretty much no longer justified for their pricing at this point. Guess I have to try setup some sort of back up routine for my old save files on the PS cloud before I cancel my subscription.

  • It's not impossible cause any thing that has specific rules laid out can be implemented. And table top rule are turn based(no time sensitive action, ie, physics simulation), fixed permutations/outcomes(dice rolls for everything), programming is just "rules" for moving numbers, even for deep learning networks.

    The harder to implement are the conversations, cause there are pretty much infinite way depending on who initiate the conversation(background/race/stats/class/proficiency/+whatever player thinks that's possible and DM assign a check value), with potential plots lines, the writer has to limit what can be chosen and remove other options even though it's legit on table top.

  • That split won't work cause the top 20% would not like to do their day job clean up AI codes. It's much better time investment wise for them to write their own template generation tool so the 80% can write the key part of their task, than taking AI templates that may or may not be wrong and then hunting all over the place to remove bugs.

  • It's a FPS with bullet, grenade replaced by magics. It follows some streamlined lite metroid component for unlocking new ability for traversal and encounters/puzzles are paced pretty okay. Quite a bit of platforming section as well if you like that kind of thing. I have not finished the game yet but it seems to be a pretty short run and can finish over the weekend(no mtx). It does look really nice when you have the rig to run.(I used default settings it picked for my 6800XT and never feel jitter or frame rate dip problem.)

  • good thing the rendering engineers are willing to try different ways instead of stuck at this "real pixel" shit that some youtuber started. Even freaking Pixar that is grand daddy of CG tech also doing ML global illumination and temporal denoiser. some of our current gen realtime graphics literally took hours to render 10 years ago, hardware aren't improving that fast, it's the new algorithms and render method make it possible.

  • Not to diss his train of thoughts because it is hard to get money to fund risky projects. What he said is entirely base on the premise that vest majority of games are funded by publisher money, kickstarter or not that's the reality for the longest time.

    BUT, the part he is missing is that pitching is very important, the so called "risky" business is a economical/statistical analysis as of late. And you CAN get funding if you propose something that are sound and reasonable. Like today I was surprised that Immortals of Aveum has no microtransactions, even though the gear/resource interface hinted that at one point that's probably considered. So EA, new IP, new engine tech, high spec req everyone spit at, can you come up with a even better counter argument to Rami? The game launched, after checking discord and discussions, consoles seems to run fine and smooth. I meet the 1440p/60fps requirement on PC so I took the plunge bought it this morning. Guess what, it delivered, I only tweaked 2 things, changing boarderless to full screen and disable vsync. Game is running very smooth on 60fps locked even at the big open field scene a youtuber tested yesterday that dips into 40+fps I have no issue at all running at exactly same location he did. (I did change the sensitivity settings on my mouse/in game so I don't feel too dizzy cause there is no mouse smoothing, if your dpi set too high it's actually hard to play. )

    Will they be financially successful? I don't know, it's a big gamble for them and EA. But as far as Rami's argument concerned, there is no problem getting funded and stick to your guns as long as you can prove to those doing the internal tests. Believe me, EA game with Denuvo, from dev I didn't heard of, I did my homeworks and then decided to support them and took my risk. This is where I vote with my wallet. It works right after install and I haven't run into bug/crash yet, and I hope this game is successful.

    edit: is it fun? I also can't be quite sure yet cause I just got out of tutorial area. But the mechanic is sound, KBM might be a bit odd on how they set the default bindings but you can change those, I did plan to give controller a try later.

  • Most of time, it's the juggle of time and resource available to you, but there is still a hard limit otherwise how about demand BG3 to also run on my antique knockoff NES? Cause they are too lazy to accommodate the hardware limitation? How about my smart watch? Or someone else's smart fridge?

    Don't get me wrong, what you said in some cases but most likely the devs are told to push it out instead of make the game run better(on the target platforms.) There are no secret sauce to otherwise fit a game like BG3 to previous gen consoles.

    Last, if you are really good at this optimization thing the whole industry will pay good money for your skill set.