Thanks! Finally something concrete. Once I return to this to write a POC I'll revisit your tips here.
Update 1: Added a book that seems to be quite comprehensive, and found some shaders that simulate basic holographic film exposureBook: Introduction to Computer Holography: Creating Computer-Generated Holograms as the Ultimate 3D ImageThis is something that could be the beginning of step 1 https://www.shadertoy.com/view/clyyzd based on https://www.shadertoy.com/view/DtKSDWAll updates will be a part of the original post https://programming.dev/post/15448730
I'm wondering if that type of data is abstract enough, follows similar principles and contains enough information to be used as a source to generate interference patterns.
Here goes my first post here. Font.Skin - I'm building a GPU text effects engine with export to video, pure HTML, React, and Three.js
Here goes my first post here. Font.Skin - I'm building a GPU text effects engine with export to video, pure HTML, React, and Three.js
Thanks! Finally something concrete. Once I return to this to write a POC I'll revisit your tips here.