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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PA
Posts
6
Comments
1,147
Joined
2 yr. ago

  • Context: I like immersion and getting the most out of a game's systems.

    I see someone said the opposite, but I'd recommend playing the one difficulty above normal. If you don't you'll barely ever need to interact with some parts of the game like the alchemy system.

    Also the game lets you heavily customize the interface. I personally hate being led around by a dotted line/arrow, so if you feel the same know you can turn all of that off.

  • I see a lot of the other reasons mentioned, but one I don't: on android you are required to release updates at least every year-ish or they will completely delete your developer account and app.

    Source: got that message recently for an app I made and haven't had a reason to update.

  • To this day LBP 1 has some of the most incredible level design I've ever seen. I know some of the later entries had wilder stuff going on, but the original limiting itself to almost entirely using basic blocks and shapes with visible logic switches/machines, was so magical to me as an aspiring game dev. It was like they were putting their money where their mouth was. You can create stuff this crazy, too, because we just built it out of basic shapes.

  • Is it taking extraordinary measures, or is it more leaning into the hyper realism look because that's what people expect when they hear UE5? Not a rhetorical question, I just would assume the latter.

  • I mean I guess if everyone was using the default settings and buying assets off the unreal store you might get that, but the engine doesn't come with graphics. You can make whatever you want in it. You could make a ps1 era looking game. You could make something like windwaker. You could make a 2d game. It's just a set of tools.

    Don't get me wrong, the engine does have strengths and weaknesses, and lends itself better to certain things. That makes games of a certain type gravitate towards it.

  • Definitely feel your pain in unity. I made a game with it and we had so many technical problems. UE has some major issues too though. None of them are perfect. Godot is getting better and better but it's still very far from a mature engine.