But I’d still argue the solution is to cut costs, not increase prices.
This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can't just "unspend" that money, but at the same time, they're probably seeing that gamers are being a lot tighter with their wallets these days.
I'm obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).
Chris graduated high school, graduated community college, had a fine social life in their youth, designed websites, wrote poetry, etc., etc. There was never any reason for intervention past a few counseling sessions that he did receive.
I don't see the healthcare angle of things tbh. Chris had an adequate of intervention in their youth but it was deflected by their parents. There's not much you can do to treat a high-functioning autistic when Mom and Dad say "no."
I'd argue it's a condemnation of "groupthink" more than anything, with entire websites set up to torment them because everyone involved thought everyone else involved thought it was funny and not at all morally reprehensible.
Fair advice but S1 of Adventure Time is pretty bad and most of the worldbuilding was forgotten anyway