This is what I expect to happen to truck drivers first. Automating driving still needs help in the last mile conditions but can navigate distances easily. I foresee fleets of automated trucks which are remotely connected to pilot centers where truck "drivers" sit at simulated driving stations and connect from truck to truck as they enter or leave warehouses or transfer stations. Instead of a small percentage of high-stress driving separated with stretches of monotony, it will be 8 hours a day, 5 days a week of high stress operating.
Not popular- commercial. The early internet had effectively no profit motive. As it aged there was a modicum of balance between use and profit - a good site drives customers. Now there are a preponderance of sites which exist only to scrape pennies off advertisers and have no useful content except that which is required to garner a click from a search engine in hopes you will accidentally create an advertising impression.
You laugh, but I ordered an $800 watch for a friend. USPS lost it. Not just lost it but lost it so hard that the tracking number - which showed "delayed in transit" 6 days ago - isn't even in their system anymore. Gone. MFers.
By default you only have access to Google Playstore apps
Yes, but for the purpose of video content, those aren't "games" in the context of the steam deck. For the steamdeck (or any console) you have games and launchers instead of shows and apps. Steam loading Gog or Epic or Uplay as the interface from an initial "home" menu, analgous to the home menu for Android TV (not Android), Apple's TVOS, or the Roku home page loading Netflix, HBOGo, Prime, or AppleTV+. None of those are "games" - you don't do anything with them - they launch the content from their catalog - content which competes with the hardware/OS vendor's own catalog. I can buy a movie from Apple or Roku or Amazon from within their launcher, even though I could have bought it through Youtube.
So I might load up my SteamDeck and choose Epic as my Launcher. Then the Epic Launcher shows me all of my games and allows me to buy new ones or collect Epic Points (IDK, I don't use their launcher, tbh) and chat with all my Epic friends. If I want to play a Steam game, I press Home and select the Steam interface (which is the only one on the real Deck) and then I have the familiar Steam launch interface.
Epic v Google was about Fortnight and the 30% fees on in-app purchases which had to go through Google with no way around it. Same with Apple. This same problem might exist in SteamDeck if Steam required that any purchases made in the Gog or Epic launcher had to be processed through the Steam store and Steam took 30%. And, of course, the only reason this doesn't exist for the steam deck is because you can't even buy Fortnight on Steam. I don't think, if you purchase a video through Amazon Prime on AppleTV or Roku, if Apple or Roku get a cut. If you subscribe to their monhtly license, they do - but not for discrete purchases made. The gaming angle - and fortnite's fight with the stores, is about this cut applying to everything.
I still say it's semi-walled. It has a bunch of gates in and out but and, unlike the Switch or iOS, there are no locks on the gates or gatekeepers. But the gates are latched in a way that requires specialized - if freely available - knowledge to open.
I can’t really think of anything other than somehow enabling anyone (e.g., GOG or Epic) to add their store as a Steam app
No, no as a Steam App, but as an alternate startup interface. I would say that the garden is open if there were a startup screen allowing you to pick the launcher of your choice. For argument's sake, I'll say Android TV. You can one-click download any content launcher with no technical ability. You can watch content ("play games") purchased at Amazon, or on Netflix, or HBO Go (or whatever they call themselves now) and it's the native store interface. You can do the same thing with Google's in-house launcher. An acceptable alternate would be any other content player - like Apple's TVOS, Roku, or Amazon's FireTV. You can't just load anything you want like it's Linux or Windows, but the startup page lets you select a content provider and then you use their interface to navigate your content. It's a good analogy as the same content is available from multiple providers, and all three (four if you include Google/Youtube) have their own in-house content libraries - which often overlap with competitors. I have both Roku and Apple actively on my TVs and I don't purchase any content from either one of them except the hardware.
I should say that I don't blame Valve for not including competitors stores. It's a cleaner interface not to have a loading or Home screen. They also have customized their interface for optimal user experience. And, if they are still selling at a net loss (after engineering, marketing, and distribution) then this is a loss leader to drive gamers to their store. You could say, of course, they have done it on an OS that doesn't natively support other game launchers and therefore it is impractical, but Linux also doesn't natively support the vast majority of major game titles, so that's a little disingenuous. And that partly wraps us back to the Fortnight topic at hand.
Sure. By default you get the Steam store. Correct me if I'm wrong, but it's the only option to load games from the default Gaming interface. There is no option to load from Gog, Epic, Uplay, Playstation, Xbox, Nintendo, or any other 3rd party store. If you are not willing (or able) to manage the deck in desktop mode, you can't install non-Steam games so - as a console - it's a walled garden. I say semi- because it's not terribly difficult to switch to desktop mode and install other applications, launchers, and games - but if you've never used Linux and are not computer savvy, Steam is the only way to get games onto the device.
Meanwhile Sweeney is just there whining that Linux is too hard.
I'm with you on Valve trying to be more open (in a semi-walled-garden with Steam on Steamdeck, circumventable with some effort). But gaming on Linux - practically nobody is actually writing games natively for Linux. They're writing for Windows (or a console) and the community is making the run under Proton/Wine on Linux. Is Epic intentionally preventing them from running on Proton? Well, effectively, yes - but that's not a Linux-to-hard problem, more of a "we don't want to have to police cheating on another OS" problem.
It’s not code. It’s a matrix of associative conditions. And, specifically, it’s not a fixed set of associations but a sort of n-dimensional surface of probabilities. Your prompt is a starting vector that intersects that n-dimensional surface with a complex path which can then be altered by the data it intersects. It’s like trying to predict or undo the rainbow of colors created by an oil film on water, but in thousands or millions of directions more in complexity.
The complexity isn’t in understanding it, it’s in the inherent randomness of association. Because the “code” can interact and change based on this quasi-randomness (essentially random for a large enough learned library) there is no 1:1 output to input. It’s been trained somewhat how humans learn. You can take two humans with the same base level of knowledge and get two slightly different answers to identical questions. In fact, for most humans, you’ll never get exactly the same answer to anything from a single human more than simplest of questions. Now realize that this fake human has been trained not just on Rembrandt and Banksy, Jane Austin and Isaac Asimov, but PoopyButtLice on 4chan and the Daily Record and you can see how it’s not possible to wrangle some sort of input:output logic as if it were “code”.
I tried learning Portuguese and the pronunciations just kill me. I took a few years of Latin in school (so I can read but can't speak at all) and one of those years was as an "independent study" while sitting in the back of a first year Spanish class (my teacher taught Latin, Spanish, and Portuguese). I've heard that native Spanish speakers can get along as Portuguese can resemble a really drunk Spaniard. I can't confirm that, but I would not too surprised there's truth in it.
It’s a weird dynamic. I feel no remorse eating pork or beef. I know the process, I raised farm animals as a kid. BUT, I know someone working on genetically modified pigs for human organ transplants and that makes me somehow uneasy.
Mine was a trade up from std pro to max, plus a longer tele (and maybe 1/3 of a battery). DD went from the 12 to the 13 for $28 on the same trade promo.
Even ignoring the battery value, from a residual value basis a years’ newer phone is worth about $50-75 even on the 3rd or 4th year out, so the bare resale value for both was a wash or better. If I’m getting upgraded for almost nothing out-of-pocket, long term, I’m going to take it.
I’ll trade when the money is right. iPhone 12 Pro-13 ProMax cost me $60. Yes it was a year old, but for a fresh battery and better tele lens it was worth it. This year I upgraded to a 15 Pro. I get nothing but a new battery and a C charging port (faster processor means little to me), but it cost me only $95 net - less than a battery replacement. For all the limitation of the Apple ecosystem and over-priced hardware, it gets exceptionally favorable trade-in pricing.
Iirc, iPhones reset / overwrite the encryption key so it would take substantial effort for someone to see how many steps I take in a day or to find my vacation photos. It’s probably easier to steal info from my iCloud backup at Apple.
It’s not insane if you’re on the consumer side. If you’re in the corporate bonus structure, or receiving campaign donations from a corporate sponsor that are necessary to keep your position of power it makes complete sense.
By 2030? Fuck, I can get there by the end of next year if I put my mind to it. Rest of you are a bunch of damned slackers.