For my part, I'm thinking of carrying a bag full of signs that say "Shame!" that I can put next to the offending excrement. Both to shame whoever's responsible, but also everyone else can watch their step.
If he's not lying about not pulling the trigger, then he, or the firearms manager, also bought a dangerously cheap gun.
The whole thing was a cascading failure, imho, with Baldwin at the end of it, making him no less culpable than anyone before him. Ultimately, "I didn't know the gun was loaded" is never an excuse.
An indie game called OneShot from the Undertale knockoff genre has only one choice that matters, but god damn what a horrible choice, particularly since a child has to make it. And by the way, the game is called OneShot because it's designed to be played exactly once. If you want to play again, you have to mess with some files to do so.
I didn't sleep the night after I played that part in MGS5. "We live and die by your orders, Boss" while morosely humming the Peace Walker theme -- it's like Kojima was trying to make the player share Snake's PTSD.
It wasn't super meaningful from a narrative perspective, but no one who played Unreal when it was new is likely to forget that first step off the Vortex Riker onto Na Pali. Sure, there had been games like Myst, but this not only elevated how beautiful games can be, but put the player right in the middle of it like nothing else did. Not an easy moment to recreate. To be honest, that game plus UT2003/04 had some of the best graphics in the business, from both the technical and design standpoints.
I was okay with the name reveal. My problem was the unduly hyped Ghost Rider arc, and also the last two seasons, which were certainly unique, but couldn't possibly have been more tacked-on.
Well said. The whole "epilogue" read like a hypercondensed Manifesto of the Pathological Twat.