What games had easy soft locks that prevented you from either progressing or getting a true ending?
Odo @ Odo @lemmy.world Posts 2Comments 217Joined 2 yr. ago
Odo @ Odo @lemmy.world
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2 yr. ago
It's when there's a disconnect between the storytelling and the gameplay. Usual example is Uncharted or the last Tomb Raider reboot: the main character wrings their hands over the possibility of having to kill a person, but the gameplay is you mowing down an army.