Glad I'm not the only one. It looked like an extra forearm got jammed into the steering wheel. I found a clearer version but still can't tell what's behind the air freshener.
They have Doom and Wolfenstein too, and series they've seemingly abandoned like Dishonored and Evil Within. They've tried to expand to other games but have mixed results at best: HiFi Rush was an unexpected hit early this year, but Redfall was...well, not. The hype on Starfield fizzled pretty quickly too.
Ghostwire sadly got middling review scores. It had a promising reveal a couple years back, then spent a while in troubled development before releasing as a fairly basic open world game.
Ninja Bachelor Party. A goofy and mostly nonsensical home movie made by a few teenagers, including legendary comedian Bill Hicks way before he was famous.
All 3 games got official English translations. Soul Blazer and Gaia were released in the US and Europe, but Terranigma for whatever reason was only released in Europe. I'm so glad emulation came around and opened up access to so many region-locked games.
I'm confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
Because they're still referring to PS5 and XSX as "next gen", which is ridiculous this far into a generation. I'm glad even their own commenters are calling that out.
I more meant the narrow intersection of 2 larger genres that rarely cross over, particularly these days.
Though having said that, I do feel like the only person still talking about them anymore. It's so rare to see them brought up in casual conversations outside their dedicated Steam forums.
Shadow Gambit: The Cursed Crew. From the little-known "stealth tactics" micro-genre. It really felt like the culmination of what the studio learned from their previous few games. It took some familiar abilities from all the way back to the original Desperados 20 years ago, then added several brand new ones that almost feel OP and make each character unique. Plus if you have a checklist-oriented brain, there are so many optional objectives encouraging you to replay missions in different ways.
I understand some fans weren't huge on the reuse of levels, but the missions either use different parts of them or have you approach familiar guard setups from completely different directions, keeping them feeling fresh (at least to me).
It's a real shame developer Mimimi is closing down, though I'm glad they get to wind down gradually and on their own terms. I'm so used to companies trying a new project, running out of money, and closing suddenly.
I was lucky enough to have the manual for ET lying around. It helps greatly in explaining the game's bizarre logic (and how to escape the infamous pits). It's not much weirder than most 2600 games once you read it, provided somebody didn't throw it out thinking it was useless.
The intel was "someone's targeting ex-Starfleet officers". The dialogue then suggests Starfleet command put together the list of former officers. They didn't necessarily pull those names from the intel.
Glad I'm not the only one. It looked like an extra forearm got jammed into the steering wheel. I found a clearer version but still can't tell what's behind the air freshener.