Freetube has been the most headache free experience for me, since I don't need to worry about getting my account banned if YouTube doesn't like Adblock or having to fiddle with ublock. It allows importing of your feed too.
It's been interesting seeing the commotion about the performance requirements for Alan Wake 2, but I'm fine with it due to it not being something I'm planning to buy any time soon if ever with it being an epic exclusive.
Most likely way I'll end up playing it is years later if it is given away, which by then I'll probably have upgraded hardware.
I grew up with people who didn't smoke, but later picked up the habit after vaping. So it's why I was wondering about studies over anecdotal evidence whether it be yours or mine.
I don't care what people choose to do with their bodies. More curiosity over in market shifts and what type of new consumers are emerging.
Also, smoking had been on the down trend among newer generations? So vaping is a potentially good hook to lead to cigarettes among newer generations. Will be an interesting study on the impact of newer generations as opposed to the older ones who are using it as quitting aids.
After I got my Steam deck I've run lot of games at 40 fpz even if they can run at 60 fps since it's been a good balance of smoothness and battery life. But, 30 I refuse to do.
Yep, had the PS3 and PS4 alongside the PC, but just prefer waiting for a PC port whenever it comes out this generation. Particularly because gaming caliber PC is something I'll have regardless, so don't feel like spending any extra on hardware anymore for just exclusives.
One of the good things about this being an epic exclusive is that I won't get it for many years, so all these current hardware talks probably won't matter if I ever get my hands on it years later through an epic giveaway.
I thought that wasn't great particularly in the over world where it made it look like your character was Sonic with it looking blurry when they weren't even moving fast.
Most people when they talk about motion blur mean one that applies it to everything. Most games don't even have per object motion blur that it's not even ubiquitous enough to assume that is what is being talked about. Especially if you are talking of console games from last gen when 30 fps was the standard.
It makes sense for 30 fps capped games, since even consoles with the best frame timing and locked 30 fps feel and look terrible without motion blur to smooth things out. That's pretty much the few instances motion blur is needed, but once a minimum of 40 fps is hit that isn't needed.
Even object based I found myself disabling in like third person game if they applied it to the character model too with movement coming across blurry. I prefer crisp visible animations overall.
Great reason why ad blocking should not be disabled on the internet. If these companies keep trying to guilt people into disabling ads blocking then they should also be held liable for advertising that harms users whether it be malicious sites or harmful targeted advertising like gambling ads to addicts.
I stopped after season 2 and choose to only remember the first season, since ending to season 1 is a pretty satisfying wrap up the series. Season 1 is a fantastic standalone mini series.
I think it was mainly about games releasing with 30 or 60 fps hard caps back in the day than graphics being held back.