Per turn.
We already have rules for difficult terrain and for movement.
Adding more than that is completely unnecessary
As others have expressed pretty well, a game that fucks up its own core system is bad game design.
5e keeps on breaking its own core system.
Pf2e tries to make everything work with the core system, that's why its bloat is less confusing than 5es, but it's still there for the sake of complex combat options
Both, because it's high fantasy.
The way that pf2 is designed you can pick almost anything at every level.
If your character trains with monks for some time, great level that!
Your great grandfather was an orc, but you are a gnome?
We got you covered.
The bloat is in the freedom of expression.
And complaining about the 3 action system is okay, but come on
It happened to me once, and only because a player wanted to do some stupid shit.
It was still an okayish character.
The others played what sounded cool to them and had no issues.
Relative to pf1 it's night and day
But it's really fucked up that they never change anything.
Fortunately for the viewer every "villain" kicks a puppy at some point making every social criticism invalid.
??? Have you ever played 2e?
That shit is perfectly balanced.
Just because fights are designed around having full hp doesn't mean the players always are.
In pf1 you can ruin a character with an uninformed choice, in pf2 you can't. The gap between minmaxxed or not has become reasonable in my opinion.
There are great people, the top Spot for me is healthy gamer gg.
F D is peak as well.
There are a lot of people, but non of them have the quick and simple solution that attracted lost boys and men.