My point exactly. A large attack surface means less secure. My point was that Kali isn't focused on being a secure OS. It is all about the tools. Even without a vulnerability, a secure OS should protect against unknowns.
PCs aren't secure. Linux default isnt secure. Kali has so many apps/tools installed by default that it isnt comparable to default Linux. It has massive attack surface and no security design, therefore calling it secure isn't accurate.
If no effort was put into the security design of an OS, why call it secure?
Alt text: When water's temperature falls below 0°C, it undergoes Bouba to Kiki.
Pic: The picture has a diagram showing water above freezing being flowy and liquid, and below freezing being rigid and icy. Many people find the sounds Bouba and Kiki to match visually to the look of rounded and pointy shapes respectively.
Operating systems can function very different. When creating software (like video games) the developer has to understand or use software dependencies which interact with the OS in a number of specific (OS dependent) ways. Stuff like where is app/user data stored, how to connect to the internet, how to display stuff on the screen (2D), how to display complex 3D geometry on the screen fast (3D graphics acceleration), where the host OS stores shared libraries (and what kind of libraries can the software expect to always be available), what security restrictions the host OS has, what filesystem the host OS uses, how to access the keyboard and mouse, how to interact with the kernel (very important).
Since Windows and Linux are so very different, built for different purposes by different developers, it is impossible to take a Windows exe and run it on Linux.
These days, the WINE project, with help from Valve's fork Proton, is able to run basically any Windows game on Linux with similar performance (if not better because Linux is lighter to run than Windows). It does this by creating a environment for the software/game that provides all of the OS stuff Windows software expects and translating it to Linux specific things.
TLDR: Linux is very different from Windows. Software meant for Windows won't work natively on Linux (since everything is different). For Windows software to work on Linux, the WINE translates all the Linux specific OS stuff and creates an environment for the Windows software that feels like Windows. Most things work with WINE except exceedingly complex stuff, like browsers which have native Linux versions anyways.
What do you mean secure by design? What part of it is secure. Compare it to actually security focused Linux operating systems like QubesOS, Kicksecure, or Secureblue. Literally any OS that supports the Brace tool (made by the creator of DivestOS) is much more secure than Kali Linux. Kali is purpose built for red team work, not being secure (aka reducing attack surface or designing around a threat model).
You mention "sane defaults". That might mislead someone because it is ambiguous. The terminal defaultsused to default to a root prompt, exemplifying that it isn't a distro focused on sane defaults for a desktop distro.
Kali is a tool for a specific job. Its meant mostly for hacking or troubleshooting/analysis, being an OS for executing a collection CLI/TUI and GUI utils.
-Edited everything to make myself more intelligible.
For nvidia hardware, use nvidia images of Aurora/Bluefin (or Bazzite if you want gaming out of the box). All the OSes I mentioned are based on Fedora Atomic and offer image options for nvidia proprietary drivers. They even signing the kernel drivers, so you can use Secure Boot.
My point exactly. A large attack surface means less secure. My point was that Kali isn't focused on being a secure OS. It is all about the tools. Even without a vulnerability, a secure OS should protect against unknowns.