You cannot change the game, you cannot change others. The only one you can change is yourself, and thus the only time blame can be profitable is when pointed inward. Just remember: sometimes the mistake is in playing the game at all.
I'm a compatiblist. I don't think a deterministic universe precludes free will. Of course there are reasons for everything we do. If free will was only the freedom to make bad or random decisions, what's the point? That's a lot of free but not a lot will.
look it's not like there's a titanium standard dude lodged somewhere in a vault in France, but I reckon we all know the difference between a short dude, a long dude, and a metric regular dude
Most real-world phenomena would be better represented as regular Directed Graphs than Directed Acyclic Graphs, even ones that are traditionally abstracted as DAGs.
Waiting and Party Down were both great about depicting the experience of food service, but gay men and Latinos were criminally underrepresented in both.
I'd be more likely to blame the lead exposure on the deregulation that red areas tend to favor, but I know the truth is more insidious: both are correlated to poverty.
This is for sure part of it. Remember that most of us fled here from reddit, and many made a clean break. For me, that includes avoiding political discussion communities. I actively moderated two conservative political communities for years (r/AskConservatives and r/Tuesday) and also r/As an American, where political discussions often came up. I'm just exhausted by it. I've seen every bad argument under the sun from and towards every major political position.
When I spooled down reddit, resigned my modship in r/AskConservatives, and came to lemmy, I resolved to a) never mod a discussion community again and 2] never sub a political discussion community. And my life became so much better! I still engage with politics IRL, with real people in my community, but have zero interest in seeking out the same here.
So yes, if you want to discuss certain topics here you've got an uphill slog. And if you don't want to be treated like a bad-faith actor you've got to put in the work to build a reputation as a good-faith one. There's no shortcut for that; users recognize each other here.
I read an interview with him once where he said it was initially supposed to be the "house" version of SimCity, and be about how good or bad architecture shapes the lives of the house's inhabitants. But their playtesters were spending all their time on the people, not the building, so the pivoted to making it more about the Sims' interactions.
IME, you can really see the bones of that initial concept in Sims 1; but it's stayed throughout the series.
You cannot change the game, you cannot change others. The only one you can change is yourself, and thus the only time blame can be profitable is when pointed inward. Just remember: sometimes the mistake is in playing the game at all.