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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NE
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2 yr. ago

  • I was a huge distro hopper until I started using immutable distros. One thing no one tells beginners is that you do have to maintain your system more on Linux than other OSs because Linux gives you the rope to hang yourself with. I would always bloat my OS and things would get unruly, everything would slow down or become unstable and I would lose track of how I had everything set up. Immutability make things so much cleaner.

  • Game is honestly a lot of fun, you just have to play for a few hours before you start unlocking more enemies and game modes. Most people won't reach that point and think that payload and five enemies are all the game has to offer.

  • It's software and Steam exists to host software. It's like asking, "what's the point in Retroarch being on Google Play?" There are a few benefits, such as not needing to go to desktop mode on SD, using the Steam update system and cloud saves.

  • I honestly don't know what a game can do to survive as a live service nowadays. Japanese live services games in particular are just DOA instantly, but even giants like Valve (Artifact) and Blizzard (OW2) are failing at this. Can't charge money upfront because no one would try the game. Can't go F2P with paid cosmetics/characters because people will complain about microtransactions (because these game companies are charities, right?). Can't change the game too much in updates, can't have too few updates. Seems like we are just going to be stuck with the same handful of old live service games for the rest of eternity.

  • Also remember that Steam takes a 30% cut

    20-30% cut, which is in-line with most digital storefronts.

    which is totally unnecessary

    Companies exist to make money. Making money will never be "unnecessary" for a company. And hosting secure data centers around the world delivering 15 Tbps a day is not exactly cheap.

    and is what directly caused giants like Ubisoft and Rockstar to make their own storefronts.

    Also remember that Ubisoft and Rockstar (and Microsoft and Blizzard) came crawling back to Steam all the same, meaning they thought they would make more money even with the 20-30% tax. So a 20-30% tax must seem pretty fair to these companies for what they are getting.

  • Competition is good, even if the other launchers are a bit annoying.

    What does "competition" between companies really mean? It means they are competing for customers. Annoying me with shitty launchers is the opposite of competing. Make things cheaper, offer better services and more features. This is competition. Steam (and GOG) is the only one actually "competing" here. And look what happened? Microsoft, Ubisoft, Blizzard... one by one they fall to Steam because they simply cannot comprehend this fact.

  • Not even close, that would probably be Amazon or Microsoft. Unless you are talking about companies that only do Linux software. How many major companies like that are there, like three? Canonical, Red Hat and SUSE?

  • It's not really the same design philosophy as iOS and Android since those actually have the equivalent of desktop icons, which function like a taskbar app launcher. So even they have a way of launching apps without a secondary menu.

  • As a gaming OS it works great, I'm just talking about what they need to do if they want it to be a successful desktop OS. Their plans are to release it as such so I hope they put in the necessary effort before that, because it's severely lacking right now.

  • Philosophically there isn't much difference between a Windows game running in Proton and a native Linux game. Devs that port games to Linux are going to be doing most of the same things Proton is doing anyway. In that sense, Proton is basically just an automatic porting tool that works in real time. And I'd like to say there is still value in native Linux games but... is there? Proton is open source, so devs could (theoretically) just submit changes to it themselves if they want to optimize things or fix bugs. And that could benefit everyone, not just that one game.