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The Job

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  • Tech recruiters are the worst, almost nobody actually understands technology so they just pick based on the fanciest education and whatnot because they don't understand how to judge experience

  • choas

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  • You could import fabric physics and just have it lie there, but that's going to be a bigger hit on performance than you possibly can imagine and it will move weirdly (in large part becomes we're not modeling wind, just fabric in a vacuum) and the model features it will lie on top of won't deform accurately from the simulated weight, etc...

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  • I'd make them prove it, tell me something that happened or was said or seen in the vision that they couldn't have known. Something which can be verified.

    Chances are they can't.

  • I'm told sentiment analysis with LLM is a whole thing, but maybe this clever new technology doesn't do what it's promised to do? 🤔

    Tldr make it discourage unhealthy use, or else at least be honest in marketing and tell people this tech is a crapshot which probably is lying to you

  • Depends on the rendering engine architecture. If it processes stuff in layers already you can work with that more easily, same if you can insert rules for stuff like different shaders for different object types.

    If you're dealing with a game where the rendering engine can't do that it will be very complex regardless of how much source code you have.

  • 95% of those issues would disappear if there was a rendering hint layer for the games to use to mark which details needs to be rendered in higher quality, so the game engine would ensure that important details doesn't disappear.

  • Yeah, it's annoying to not have it native, but having Proton also means there's just one thing to maintain support for. If a major system library changes you patch Proton, not a thousand different games and programs.

    Until Linux gaming starts making use of some form of standardized containers or maintain proper LTS environments there will always be a need to keep each game updated individually to maintain compatibility when old libraries gets deprecated. About time somebody gets that going (and no I definitely do not just mean flatpack)

    Edit: apparently there's a Steam Linux runtime based on containers, maybe if we can get that standardized it would help

  • Not sure it's enough.

    Airplane engines are about 35% efficient. Maybe you can push it upwards 50% with state of the art designs.

    Fuel cells hits about 60-70%, state of the art can maybe hit 85% (and the electric engines can be efficient enough to be part of the error margin in this equation). Best case you're halving wasted energy. That means you need AT LEAST half the energy density, or else you're carrying more fuel mass for the same flight. Might be tolerable if it is at least cheaper, but you're also adding stress and wear as you do.