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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NA
Posts
6
Comments
380
Joined
2 yr. ago

  • I've sunk a lot of hours into both guild wars 2 & Warframe. over 5000 apiece, iirc. but they're both MMOs, so that's not that unusual.

    the standout for me in grim dawn. I'm at over 2500 hours, which seems just a massive amount for a game that's not an MMO or even an open ended, open world game like skyrim or fallout.

  • right?

    if I somehow amassed a billion dollars it wouldn't last long. I'd figure out the bare minimum I needed to live comfortably without the need to work, maybe double it for safety, and then start improving the lives of people who are or have been important to me, or those I judge most in need (or perhaps who would benefit the most, if different)

  • I think having some form of "I agree with this" or similar helps to make you feel engaged with the content (for better or worse).

    I think perhaps the actual person responsible for the post or comment shouldn't be able to see the results, though, otherwise it just becomes another ego building thing, and you see people strategising explicitly to build karma like on reddit. instead, the author should see a rating, like "slight approval" "mixed feelings" "strong dissent", etc.

  • That suggests, though, that societal progress can only occur once they ARE dead, or at least disenfranchised beyond any hope of recovery (and presumably a lot of other people dead too, if civilization is reduced to ruins)

    But I would challenge the assertion that people willing to kill (or, I guess, order it to be done) are unable to improve upon current society. If certain individuals are impeding society from advancement, and the only viable solution to their removal is one of violence, simply seeing that to be the case and being willing to take those actions doesn't necessarily mean their vision of society is a flawed one (though I will admit, it does make for a reasonable inductive argument of that conclusion)

    But if, as you say, the ruling class must first be removed before positive change can take place, that suggests that either the only path to improvement is through such extreme means, or else there is no path to a better society.

  • Both the expansions are 150% worth getting. Ashes adds a huge new campaign and the Inquisitor & Necromancer masteries - Inquisitor is a great secondary to many other masteries and Necromancer is an amazing primary. Forgotten Gods is a shorter campaign and more of a side story, but the Oathkeeper mastery it adds works very well as both a primary and secondary, and it adds the shattered realm, which functions as an alternate endgame (as well as an efficient stepping stone to get there, and a testing ground for new builds). Both expansions add a tonne more items, with AoM raising the level cap from 85 to 100 (you must have AoM for Forgotten Gods to function)

    Personally, I've logged something like 2.5 thousand hours in the game, and i haven't exhausted its potential yet. Just so you get an idea of what you're getting.