It foists basically all mechanic decisions that aren't directly related to combat onto DM adjudication, and provides very little guidance.
The idea here is that the D&D ruleset is supposed to be permissive, not restrictive:
permissive - anything not explicitly prohibited is allowed
restrictive - anything not explicitly allowed is prohibited
The gameplay experience depends greatly on which of these directions you interpret rules from. So, when you say that it "provides very little guidance", that's intentional, because it allows the DM and the players to use the basic structure of the game to support and inspire having fun and being creative. It should be a foundation, not a cage.
D&D was always intended to be an open framework for actual roleplaying. The munchkin concept of gaming the rules for min-maxing stats came later.
Rules lawyers, be they DM or player, make playing less fun.
For twenty-five hundred years people have been preoccupied with feelings and mental life, but only recently has any interest been shown in a more precise analysis of the role of the environment. Ignorance of that role led in the first place to mental fictions, and it has been perpetuated by the explanatory practices to which they gave rise.
If this is the goal, then you need to concern yourself with your network first and the computer/server second. You need as much operational control over your home network as you can manage, you need to put this traffic in a separate tunnel from all of your normal network traffic and have it pop up on the public network from a different location. You need to own the modem that links you to your provider's network, and the router that is the entry/exit point for your network. You need to segregate the thing doing the sailing on its own network segment that doesn't have direct access to any of your other devices. You can not use the combo modem/router gateway device provided by your ISP. You need to plan your internal network intentionally and understand how, when, and why each device transmits on the network. You should understand your firewall configuration (on your network boundary, not on your PC). You should also get PiHole up and running and start dropping unwanted inbound and outbound traffic.
Not enabling it may prevent you from accessing the user-facing features but may not actually prevent it from recording your conversation and training on it.
I'm actually not sure how to interpret this image in this context... are you implying that the argument over AI is part of the culture war distraction? or are you agreeing with me that AI is a tool of "they"?
It’s being used to replace human workers by the exploitative wealthy, and it’s actively destroying the environment we live in. If you are not against “AI” (that is, generative machine learning models - there’s no intelligence involved) then you are colluding with the robber barons.
The idea here is that the D&D ruleset is supposed to be permissive, not restrictive:
The gameplay experience depends greatly on which of these directions you interpret rules from. So, when you say that it "provides very little guidance", that's intentional, because it allows the DM and the players to use the basic structure of the game to support and inspire having fun and being creative. It should be a foundation, not a cage.
D&D was always intended to be an open framework for actual roleplaying. The munchkin concept of gaming the rules for min-maxing stats came later.
Rules lawyers, be they DM or player, make playing less fun.