I'm waiting for patches, mods, and a sale before playing Starfield, but it did get me thinking about space games, which led me to purchase KSP. I'm really loving it. I used to play a game called Spaceflight Simulator until the dev fucked over the entire player base that supported him since his game released. That game was basically the same concept as KSP in sandbox mode but in 2D. Making the jump to 3D graphics/physics has been really cool, and I'm glad to have filled the hole in my heart SFS left.
Awesome! Same here actually, played the original when it came out and this is my first time playing through Scholar. Far out, I'm trying out my first sorcerry build, and usually default to str. Subclassing dex so I can use short blades in my off hand
I'm replaying Dark Souls 2 SOTFS with a couple buddies. Have also been playing Dark and Darker which is an incredible early access pvpve dungeon crawler.
I hope most developers stay away from Denuvo on Switch. Devs already have to squeeze the thing for every fps they can get out of it, it really doesn't need anything else bogging it down.
I would not be in favor of this personally. The thing is, a lot of music doesn't fall into a cookie-cutter genre. I wouldn't like the idea of people restraining from posting because they don't know how to classify a piece. Now if it was more of a suggestion I think that would be fine.
My friends and I just started playing Last Train Outta' Wormtown last night and it's a blast with a group. One player plays a worm who can only detect players while they are standing on the ground. The goal of the worm is to kill all the players before they can fix a train and escape.
We've also just started playing Gangbeasts which is also a lot of fun with a group. I'm sure most have seen this one by now though.
I'm waiting for patches, mods, and a sale before playing Starfield, but it did get me thinking about space games, which led me to purchase KSP. I'm really loving it. I used to play a game called Spaceflight Simulator until the dev fucked over the entire player base that supported him since his game released. That game was basically the same concept as KSP in sandbox mode but in 2D. Making the jump to 3D graphics/physics has been really cool, and I'm glad to have filled the hole in my heart SFS left.