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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MU
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2
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277
Joined
2 yr. ago

  • There are prebuilt solutions in some common engines, and companies like Multiplay that will help with development and hosting, but ultimately it depends on the specific needs of each game.

    What works well for one project might be overkill for another, so studios have to spend a lot of time figuring out their needs and building something bespoke for it.

  • Turn-based all the way for me. I need time to think about my moves!

    I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.

  • Delisting always sucks, but it looks like they’re at least doing what they’ve done for previous Forza titles: still available to play if you bought it digitally or physically, and if you played on Game Pass but bought DLC they’ll send you a free copy of the base game itself.

  • Can you imagine if Rembrandt had an executive committee behind him dictating what to paint a picture of

    I get what you're saying, but you realise all the great renaissance painters worked on commission, right? So yes that's exactly what happened.