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2 yr. ago

  • Stupid question in this case. Some shit quite literally needs to get done.

  • The thing that comes up at the bottom has two buttons: Accept and customize. If you click customize you can choose what to accept and what to reject, and it defaults to rejecting everything.

  • Sure, but they mentioned Diablo and the first game in particular is definitely a descendant of Rogue.

  • Leprous' Live at Rockefeller Music Hall. The whole thing is great but it's mostly because they did this as the last song of the concert, somehow. The swansong of a very different, darker, more brutal era for the band. The guy doing the harsh vocals here, Ishan, he isn't even part of the band, really. But here he is. I'm not even a fan of black metal with vocals this harsh, usually, but godDAMN the energy is infectious. Better than the studio recording because the showmanship of doing it right at the end like this is so damn impressive.

  • First thing's first: Luciole is right. Making hardline categories doesn't work and you're better off coming up with properties games could have. But if we're gonna go down this route:

    Dwarf Fortress adventure mode is one among a few games (Stoneshard being another?) that go for... an open-world with fairly traditional rogueish mechanics?

    Hardcore Diablo, alongside other ARPGs and stuff like Tales of Maj'Eyal and Rift Wizard, I'd call "skill rogues"? If we're not gonna care whether they're turn-based or not. Games where you have a bunch of skills to unlock with cooldowns and very little importance placed on map loot.

    Calling everything that isn't turn-based an "action rogue" seems wrong. Like, Barony? Sure it's real-time, but it's seriously the classic Roguelike experience, except in first-person and co-op now. It's rad as hell.

    Something you're missing IMO is... sandbox-ness? Like the "skill rogues" don't have a lot of systems that can interact in weird unexpected ways. Nethack is the quintessential systemic sandbox. More modern examples would include Spelunky and to a much greater extent Noita. There's a lot of overlap with totally different genres here- Immersive sims inherit some of Nethack's sauce, and so does Dwarf Fortress (as in Fortress Mode).

    What the heck even are DoomRL and Jupiter Hell? They're turn-based but built to almost feel like they're not. I feel like they're their own special thing in a way.

  • As someone who experiences both (...and even limerence unfortunately): It's different for everyone. It's tough for me as an autistic person to sort it out. How are you supposed to describe feelings with words when the difference between them is minor, nuanced, and still somehow huge?

    Personally sexual attraction is pretty straightforward. Someone's physically attractive. Might not immediately be WOW I WANNA HAVE SEX WITH YOU but combine a physical presence and, uh, yeah. Sometimes thirsty brain's gonna thirst.

    The trouble with romantic attraction is if I'm romantically attracted to someone, sexual attraction kinda just happens and I wonder if it was already there or not. First time I realized I was bi, it was after years of a crush on a close friend I didn't even realize was a crush. It was recognizing the sexual attraction that made me realize what it was. What was it while I was filtering that out? I idealized them, I wanted to be more like them and pretty much saw them as a better person than me, being around them and helping them out was emotionally fulfilling. ...Then it was still that but also I got the butterflies in my stomach and oh, shit, they're super attractive actually. Oh, shit, existential crisis bus ride.

    Sexual attraction, I want to "sleep" with them. Romantic attraction, no seriously I want to sleep with them regardless of euphemism.

  • Nichijou. Still love it. I wasn't super into anime tonally, so a show that absolutely takes the piss and comes across like the anime equivalent of Flying Circus? ...Yeah I could watch that.

  • At some point I realized that the solution to this little problem is Emacs org-mode. It's just sitting there waiting for people to use it.

  • As much as I love obsidian, I've been moving on to Emacs org-mode! I like that Obsidian notes are just text files but with org-mode I get that and it's Emacs which is open-source, thirty years old and literally never going to die. I can export org-mode files to PDFs or even turn them into HTML pages.

  • For anything that you really can't get on Linux:

    People have probably told you that Wine is the way to use it anyways, but maybe no one's mentioned Bottles which makes using Wine dead easy. Most of the time you can sort of just open up Bottles, run the installer for the software through there, make sure Bottles knows where the .exe is for the actual program is and you're good to go.

  • I love peanut butter, especially the plain 'ol natural stuff, but I'd never put it on crêpes, unless it was peanut butter that had a little bit of sugar in it or something.

  • You're missing the point.

    If I strip all the DRM BS from my software (not just games, it's a big problem with ebooks, music, etc. as well) I actually own this stuff. I can hoard it away on a hard drive, use it without anything like Steam or any online service, I don't need to ask someone for permission to use this thing that I bought and actually physically have with me any more. Or in the case of ebooks, I can actually use this file I've got sitting around on whatever device I wish, because I bought the book. It's mine. They don't get to tell me what I can do with it.

    ...And frankly, while I don't "pirate" software because I agree that people deserve to be paid for their work, the single greatest advancement of modern technology is that things can be freely copied. We went from copying books by hand, to printing presses, to now being able to distribute them at no cost whatsoever beyond the infrastructure of the internet. If that makes a lot of typical business practices untenable, I think we should let them be untenable and figure out how to respond to that rather than nerfing the single greatest invention of the modern era just to make sure some capitalists stay happy.

  • Emacs literally calls it's Vim emulation Evil mode :)
    In all seriousness though, I say Emacs mostly because being a Lisp machine, it's turing-complete. There's web browsers in Emacs, PDF readers, email clients, EXWM is literally Emacs as your window manager.
    Also what I've realized recently is... Vim keybindings aren't even that great beyond being modal, anyways. Some dude made an Emacs plugin called Xah-Fly-Keys that makes it modal, but works off of what commands are used often rather than how Vim does stuff like making the "go to the end of the line" key $ for some reason. With Emacs being something you can sort of just live in, I can bring my workflow into it rather than praying that what I'm using has vim key support.

    (Fuck I'm participating in the editor wars, fuck my life)

  • I just wish people weren't so adamant about the whole "no spoilers" thing with it. It sort of soured my time with it when I finished the intro and was kinda just like... oh, it's the Majora's Mask thing. That's the big mind-blowing twist people are talking about.

    I guess what I'm saying is thanks for just talking about what actually makes it so unique / impressive.

  • Does Cogmind count? Because even when I see people discussing games like it, which are already pretty niche, it never comes up. That's tragic, because oh my god, just read some of these articles. This developer is obsessive and even if you don't get too deep into Cogmind it's an incredible toy to just screw around with and just see what happens.

  • Honestly, the game I like the most that deserves the praise the most is so obsessively discussed by it's own developer that I think they should speak for themselves: https://www.gridsagegames.com/cogmind/index.html

    It's really, truly underrated. No one talks about it, even when traditional Roguelikes come up, despite the absurd amount of effort poured into it.

    Specifically the article about designing "information warfare" into the game way back in 2014 (it's still being developed) is a great example of how much is going on in this little ASCII game: https://www.gridsagegames.com/blog/2014/11/information-warfare/

    I guess what I could add is that surprisingly enough Cogmind actually has a story, a pretty dang extensive one, and the fact that it's sort of just hiding away in places you might never see blew my mind.

    Also, that despite having as much depth as Dwarf Fortress (just more focused depth), the interface and controls aren't completely inscrutable. because thank god, it actually has mouse support.

  • I really want to see someone get Doom running in Emacs. I've tried to figure out if anyone has but of course what actually comes up is "Doom Emacs" which is a specifically customized version of it.

  • Seriously, ArchWiki has taught me most of what I know about Linux.

  • Hi, I'm sorry that I didn't see this post earlier. I'm autistic, and I have sensory processing issues, but not synesthesia.

    The single biggest problem architecture causes for me is noise. Public spaces are inevitably noisy. But if the acoustics of the room are poor, then no one can hear themselves over anyone else, and everyone starts trying to talk over the room... which gets crazy pretty quickly. Independent restaurants in older buildings are the worst. Hollow plaster walls + 45 degree corners for the ceiling in some spots + a rowdy Italian family nearby with that one lady that laughs at the top of her lungs = sensory hellhole.

    Extend that 10x to stadium concerts. The audio engineers crank things up so much that the sound waves bounce around until you get something like feedback from the room itself, it all just turns into a white noise assault on your eardrums and I've straight-up left concerts because of it.

    Nothing is ever "quiet" for me, really. Actually, I lost it recently when a beginner guided meditation focused super hard on being aware of everything around you- that's my experience all the time and I wish I could filter things out like most people!

    Shopping: Florescent lights suck. They don't bother me too much specifically, but they're a major pain point for a lot of autistic people. Personally it's just the constant traffic and unwritten "waiting for that one person to stop staring at the canned sauces shuffle".

    Museums are amaaaazing. I love museums. The Boston Museum of Science is one of my favorite places. Now that I think about it, my favorite designed spaces are all either very large and spacious or very small (in the way that historical homes tended to have more small, private rooms). Anything in-between gets... like, there's enough room for stuff, and just barely room for quite a few people, and they end up even more crowded and chaotic than either of those two extremes, somehow.