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  • I don't like any Picard and I do really like all of Discovery.

    But even then, there's so much right now that even discarding those there are two animated series and one live action show left. That's still quite a bit of homework. And given that Picard and Disco are divisive but not universally hated, I'd say if you're into Trek you still want to check those out and see if they're for you or not.

  • There's so much modern Trek at this point I don't even know if that's necessary.

    Anyway, I'd say I see a ton of overlap between liking Trek and liking The Expanse, although it's more political and less "alien of the week diplomacy". Still, it goes places, give it a look.

  • They didn't "luck out", they were reproducing the strategy that had already worked in the DS. Remember "Brain Training"? To this day I know people who claim to loathe videogames who owned a DS and were cool with it. Same core design: accessible, unorthodox input system as a trojan horse for adults, here are all the games it turns out you also enjoy playing.

    It's the same with the Switch and the detachable controller, dockable console gimmick. If anything, the Wii U is the outlier in them not designing it well enough to pay off that ongoing strategy. One could argue that the 3DS did as well, but that glassless 3D screen is amazing, particularly once they figured out eye tracking, you're all wrong about that one.

  • It didn't have a chance. Those are a lot of "ifs". You're basically saying if the other console manufacturers hadn't manufactured consoles then the Dreamcast would have done great.

    Look, from a design perspective, the DC was ahead of its time: cram a PC in a console shell, focus on sharp resolutions and online support. The template ended up becoming the Xbox and eventually after the 360 era it's what all modern consoles are.

    But in the context of them trying to bounce back from the Saturn's very mishandled Western run, it was the absolute wrong console to make. All the arguments from Sega fans about how the games looked nicer than the PS2 and whatnot just didn't hold up to scrutiny on the displays of the time. Was the resolution much higher? Yep. Did it matter when plugged in using component cables to a crummy consumer CRT? Absolutely not. It looked a whole generation behind.

    And again, be careful about rating worldwide success from what happened in the US. The DC did surprisingly well there, like the N64 did, but much less elsewhere. The Gamecube outsold it 2:1, as did the original Xbox, and the PS2 ended up outselling both of those 10:1. The Dreamcast was in stores over here, for sure, but I have never met anybody who owned one.

  • And a handle. From that perspective it was a nice tiny lunchbox with a cool console attached to it.

  • I'm confused about why you guys think this is "funky" or something else is happening. FritoLay/Pepsi hiked prices on certain products, Carrefour wasn't happy about not being able to negotiate a different price point and they decided to hit back by discontinuing those products and very publicly adding PR signs blaming Pepsi for increasing prices to flex their muscle.

    This is very unusual, but not that confusing. Inflation being caused by corporations rising prices unnecessarily has been a common narrative, large supermarkets have been blamed for it, especially when it comes to products like fruit and vegetables. Carrefour wants to make sure the manufacturer gets blamed instead of them. It helps that they have a very, very robust set of store brands, too.

  • We don't have Cap'n Crunch either. And I don't know what Rice-a-roni is. If Tropicana is juice we do get that. Pepsi drinks are a thing worldwide.

    As for porridge, the only reason I've ever seen it is I know people with medical issues.

  • What's a Quaker Oats? I guess they dropped it 1958 when they first opened, along with everybody else.

    (Kidding, kinda, I have heard the name, but I couldn't tell you what you get inside a box or what you do with it. Eat it, presumably, but I don't know how).

  • Interestingly, the GameCube ended up having all of those, so... more related than one would think, I guess?

  • That is demonstrably false. The vast majority of GC games did absolutely NOT look like ass. At most, multiplatform ports didn't look as good as they could have because both OG Xbox and GC were less of a priority and people led development on PS2, so multiplatform ports tended to be slightly elevated PS2 fare, rather than fully exploit the smaller two platforms. But also, both GC and Xbox had very nice looking first party releases, and like always with Nintendo, their aboslute army of first party developers was putting out visual bangers from day one. If anything the asset quality of many GC games has become more obvious over time, as the platform lives on through upscaled emulation.

    At the time I played a bunch of multiplatform stuff on GC first when a port was available despite having a PS2 right there. My experience of being a multiplatform owner at the time was less that Cube ports were compromised, although some were, but that it was disappointing how many ports it just didn't get at all, particularly as games started getting really asset-rich on the other platforms and fully max out a single layer DVD-5 or even ship on dual layer DVD-9s. Some people would do double disc GC releases, but nobody wanted to jam four whole discs in a box.

  • Eternal Darkness is an overrated game that looks pretty bad, I agree. It's also early.

    But no, what the hell are you talking about? Luigi's Mansion, Mario Sunshine, Metroid Prime, Killer 7, RE4... so many GC games specifically still hold up today, especially when played on a CRT. Most multiplatform releases looked closer to the Xbox versions and better than the PS2, and GC exclusives were hands down some of the best looking games of the generation.

    Like someone else said, the issue was them insisting on proprietary formats with low capacity, which led to some low-effort compromised ports sometimes. But otherwise it was easily the most comparatively performant and consistently visually impressive Nintendo console since what? The SNES? I guess it depends on whether you thought the vaseline-smear look of the N64 sucked, which I did.

  • It did cloud game streaming in 2012 and, unlike the Sony Portal, the Steam Link or Xbox Cloud, it actually worked.

    Granted, while you were within spitting distance of the unit and had clear line of sight, but still. Impressively lagless wireless video out of a console in the early 2010s? We don't respect that enough.

  • Some of this is factually wrong, some of this I disagree with personally.

    I'm not gonna stand here and claim the WiiU was a good business choice or the best possible design for what they were going for. That was the Switch, and... well, yeah, it's the biggest console out there for a reason.

    I'll say for it that, like the GameCube, it's less of an interesting retro ownership piece just because so much of its library ended up getting Switch ports. Given the scarcity, some of the reliability issues and the rarity of some games, though, you can be sure I'm sitting on my Wii U and physical games indefinitely. I'm not a speculative collector, but that Wii U copy of The Wonderful 101 is gonna be a good investment at some point.

  • I'm not a fan of the Dreamcast library at all. If you ask me, that'd be the Saturn, which has more interesting games by a wide margin, IMO. If anything, I feel the DC has been mythologized unfairly. It has good ports of a bunch of great ports of fighting games from the worst period for fighting games and a few 3D arcade ports from the worst period for 3D arcade games.

  • Okay, here's my obligatory reminder that it's less of a flop than people, particularly in anglo territories, give it credit for. It sold just shy of the original Xbox and it outsold well liked stuff like the Dreamcast or the Vita about 2 to 1.

    A few consoles at that time were very regional. The N64 was a rare sight where I'm from, I have seen an original Xbox in the wild exactly once, it was being used as a DVD player and the owner had no games for it. The Gamecube picked up a lot of steam over here once the price went down to 100 bucks and it got a reputation for having some of the best excluisves of that generation later in its lifespan.

    The one thing I'd argue about its longevity as a retro console is that it's almost entirely superseded by the Wii, which can play the entire library natively, has more functional output options and is super easy to find. The Cube is cuter, more iconic and built like a brick, though, so it's a better thing to have on a shelf.

  • I don't know if you're joking or not here, but yeah, that's a 200 bucks solution, so hardly support for "cheap HDMI cables are fine", and for the distances I needed to cover a working HDMI fiber cable was a fraction of the cost (and it doesn't need to be powered on both ends, either). If you're trying to wire a whole house (or a studio, which is what those are for), then sure. If you just need the one long cable for home use... well, yeah, that's the point of good cables. Still finicky and requires trial and error, but if you buy from a place that allows returns it's more cost effective and it'll do the job once you find the right mix of parts.

  • I worked retail enough to say that there's a skill barrier to both the cheap and expensive stuff, and so to the difference being relevant.

    Man, I hated gift wrapping when I worked retail. I sucked at it and as a customer you don't consider that you're just sitting there watching somebody do this thing live until you have to do it while being judged by some random stranger that has nothing better to do than stare at you.

  • OK, this one is true until it isn't.

    HDMI 1.4 and arguably 2.0 specs were straightforward enough that it was rare to encounter a cable, no matter how cheap, that did not support all the features you wanted if it listed the right HDMI spec. That... is no longer a universal truth with HDMI 2.1 if you need something that will do 4K120 with HDR. There are cables that just don't like some ports, particularly on PCs.

    Length is also a way this can be wrong. Go above 2.5-3m and you may start losing the ability to hit some of the spec. I have a HDMI setup that requires a longer cable and there are basic cables that work and some that don't for the application. To get a better chance on longer cables you end up having to go for powered cables or HDMI over fiber, which are both more expensive than normal cables and it can be luck of the draw even with expensive cables whether they will like your devices and be compatible with what you're trying to do.

    So console plugged directly to your 60Hz TV over 1.5m? Sure, cheap cable will do. Longer distances or higher bandwidth requirements? Be prepared to shop around and try different options, potentially getting very expensive.

  • Your user name is "dyikeyboards", I feel like we're gonna agree to disagree on this no matter what I say, and I'm fine with that.

  • I feel like that caveat holds up until you buy a laptop.