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  • Well, no, it's a concise way to say some objections are logical and sound and some are stemming from a moral panic.

    Whether I agree with the objections on each camp is, again, irrelevant.

    I disagree with some of the non-moral panic objections, too, and I'm happy to have that conversation.

    Four possible types of objections in this scenario, if you want to be "logical" about it:

    • Objections that aren't moral panic that I agree with.
    • Objections that aren't moral panic that I disagree with.
    • Objections that are moral panic that I disagree with.
    • Objections that are moral panic that I agree with.

    I think there aren't any in that last group, but there are certainly at least some objections in all other three.

  • Neither of those things happened here.

    The examples people found include a monitor showing random technical text that someone asked a LLM to write (presumably the writer who goofed is getting paid) and some localized subtitles that were left with a machine localization (the rest of the localization was contracted out).

    Even assuming a bunch of other stuff in the game was AI generated and just went undetected, which is likely, if it's all iterations on what people noticed it definitely doesn't fit your description.

  • I hadn't clicked through to the Reddit thing (for obvious reasons). The example in the article proper is in a Portuguese subtitle, but now that you pointed me at it and I did check the Reddit thread... well, that text is not legible in game unless you really try, so yeah, I hadn't read it. I'm guessing that's the only English instance?

  • As a non-native English speaker, let me tell you, terrible localization was very much a thing that happened well before machine translation, so that by itself (and more subtle typos or one-off errors) was definitely not enough to infer that someone had forgotten to fix a machine-translated line once.

    You can definitely tell when something has been machine-translated and not fixed, but the real challenge is lack of context. This leads to nonsensical localization even today, whether it's human or automated, especially in crowdsourced localizations, which are frequent in open source software. I contribute to some on occassion and maaaan, do I wish well intentioned people in that space would stop contributing to projects they don't use/lines they haven't seen in situ.

  • That is correct.

    It is also correct that someone disagreeing with me can be doing so because of a moral panic. Our agreement is entirely disconnected to whether there is a moral panic at play or not.

    For the record, I think "AI" is profoundly problematic in multiple ways.

    This is also unrelated to whether there is a moral panic about it. Which there absolutely is.

  • For the record, the word as a general noun is widely recognized to mean what everybody thinks it means:

    Luddite noun Ludd·​ite ˈlə-ˌdīt : one of a group of early 19th century English workmen destroying laborsaving machinery as a protest broadly : one who is opposed to especially technological change

    One of the weirder annoyances of the AI moral panic is how often you see this spiral of pedantry about the historical luddites whenever someone brings up the word as a pejorative.

    I mean, fair rhetorical play, I suppose, in that it creates a very good incentive to not bring it up at all. If the goal was to avoid being called a luddite as an insult or as shorthand for dismissing AI criticism as outright technophobia I suppose that is mission accomplished, disingenuous as it is.

  • I mean, those work fine and are fast. You mean we'll get those for cheap.

    In any case, the image is about physical dimensions, and SD cards are tiny! Considering we're comparing to a 40 MB mechanical drive, I'm gonna say the comparison is valid and they aren't even near the bottom of the specs table.

    Of course people like it when ALL the specs get better in these things, but that's because people like simple things more than true things.

  • Wait, 1tb?

    You're leaving impact on the table, I have plenty of 1tb micro SD cards.

  • Just so we're clear, the first pass of localization of every game you've played in the past decade has been machine-generated.

    Which is not to say the final product was, people would then go over the whole text database and change it as needed, but it's been frequent practice for a while for things like subtitles and translations to start from a machine generated first draft, not just in videogames but in media in general. People are turning around 24h localization for TV in some places, it's pretty nuts.

    Machine generated voices are also very standard as placeholders. I'm... kinda surprised nobody has slipped up on that post-AI panic, although I guess historically nobody noticed when you didn't clean up a machine-translated subtitle, but people got good at ensuring all your VO lines got VOd because you definitely notice those.

    As with a lot of the rest of the AI panic, I'm confused about the boundaries here. I mean, Google Translate has used machine learning for a long time, as have most machine translation engines. The robot voices that were used as placeholders up until a few years ago would probably be fine if one slipped up, but newer games often use very natural-sounding placeholders, so if one of those slips I imagine it'd be a bit of drama.

    I guess I don't know what "AI generated" means anymore.

    I haven't bumped into the offending text in the game (yet), but I'm playing it in English, so I guess I wouldn't have anyway? Neither the article nor the disclosure are very clear.

    That said, the game is pretty good, if anybody cares.

  • Yeah, well, don't tell them. The fields of Mastodon are still full of the debris of the Great Threads Arguments. Seemed to me everybody thought they had the correct and only Fedi.

  • I am remarkably annoyed by this guy making predictions on measurable things that he then entirely vibe-checks.

  • I am more surprised than I should be at how quickly the Fedi pitch went from "we want a future where everything is interoperable everywhere" to "we don't want any interaction with for profit companies".

    I don't mind either way, it's all bad and I shouldn't be here in the first place, but... you know, it's weird seeing social patterns develop in real time.

  • Yeeeeah, I have less of a problem for that, because... well yeah, people host stuff for you all the time, right? Any time you're a client the host is someone else. Self-hosting makes some sense for services where you're both the host and the client.

    Technically you're not self hosting anything for your family in that case, you're just... hosting it, but I can live with it.

    I do think this would all go down easier if we had a nice marketable name for it. I don't know, power-internetting, or "the information superdriveway". This was all easier in the 90s, I guess is what I'm accidentally saying.

  • This is a me thing and not related to this video specifically, but I absolutely hate that we've settled on "homelab" as a term for "I have software in some computer I expose to my home network".

    It makes sense if you are also a system administrator of an online service and you're testing stuff before you deploy it, but a home server isn't a "lab" for anything, it's the final server you're using and don't plan to do anything else with. Your kitchen isn't a "test kitchen" just because you're serving food to your family.

    Sorry, pet peeve over. The video is actually ok.

  • OK, let me fix that for you permanently.

    This is Retroachievements.org.

    Not only does it do what it says on the tin, but it's, for my money, the best discoverability tool out there for old games. The most obvious way to use it for that is to check the new games they've added achievements to, but they also have book club-style events (they're revisiting F1 games this month to go with the movie currently in theatres), challenges, seasonal achievements, leaderboards and all sorts of the types of metagaming stats tools you've seen in modern platforms to point you in the rigth direction.

    You can start by selecting "all games" and sorting them all by players to see what's popular. Or, hell, reverse sort by players and see what weird crap is in there. Once you start down that rabbit hole you're more likely to have too much in your retro backlog than you are to ask this question again.

  • And nothing has replaced it.

    That's what I was saying, it's all shaky right now. Wilds runs about as well on both, but it's noticeably less stuttery for me under Linux. Other stuff, particularly when leaning hard into Nvidia features, is either performing poorly or has features disabled on Linux. Plus the compatibility issues.

    There is just no one-size-fits-all solution on PCs thede days, even before you start considering the weirdness of running the same games in ridiculous 1000W powerhouses and 15W handhelds at the same time.

    PC gaming has become a LOT less plug-and-play this last decade, and I don't know that it'll go back to where it was any time soon.

  • Either different SKUs per territory or one of the sites is straight up wrong. FWIW, cross checking with Amazon shows the Z2 versions of the Go S having 16 GB and the Z1 Extreme versions with 32 GB for my territory.

    All else aside, man, is the world of PC handhelds the wild west right now. Everything is on effectively the same two or three pieces of hardware, but somehow nothing is consistent.

  • That depends. In this case, where the Lenovo drivers are clearly outdated and kinda broken, definitely they're the bottleneck for at least some games. That much they've shown, by installing newer drivers and showing a massive performance upgrade.

    Although I'd caveat that by saying that their flashier results with big updates across OSs and driver variants are running at outright unplayable settings. They are benchmarking on settings resulting on framerates in the teens. When they say they saw 12% performance increases on the newer drivers they mean going from 14 to 16 fps in some cases.

    Benchmarking properly is hard, I guess is my point.

  • I mean... you can turn it off. I wouldn't, but you can.

    I just haven't heard it referred to as "antivirus programs" in ages, it sounds so 20th century to me. Say what you will about MS's monopolistic tendencies, but at least they killed the parasitic "antivirus" industry with that one.

  • As of right now, both models of the Go S listed on Lenovo's website have 32 GB of RAM (screenshotted below, if the weird screenshot functionality here works). So no, you're wrong here. The version with 16 GB is the Go 1. If there is a 16 gig SKU of the Go S, which there may be, they currently don't have it listed.

    Memory size requirements depend on what you're trying to run. Easier to run stuff will run on everything, but from hands-on experience I assure you a bunch of newer games struggle with the default allocation of 4 gigs of VRAM and can use the extra RAM. You can still give 8 gigs to the GPU with 16 but then you're a lot more likely to start struggling with system RAM. If these AMD APUs worked like an Apple chip and could dynamically allocate RAM that wouldn't be such a pain, but at the moment you need a reboot to change this even on current-gen hardware, so it's easier to have a larger pool and give the GPU a little too much.

    The amount of CUs and the VRAM aren't necessarily related. Even with larger RAM allocations and weaker GPUs you can find yourself in the wrong setup, which is annoying. And it's not just amount of RAM, these shared architectures can struggle with bandwidth as well, so speed can matter (although it's more giving you more or smoother FPS and the less the fall-off-a-cliff unplayable mess you get if the game is entirely out of RAM budget). That's also why I suspect being lighter on memory and perhaps having a better default setup may be a part of why SteamOS performance is disproportionally better on heavier scenarios compared to what you see on desktop PCs. I can't be sure, though.

    This comes from me messing around with a literal handful of PC handhelds on Windows, SteamOS and Bazzite. I'm not guessing, I'm telling you what happened during hands-on testing.