Switch 2 owner banned for playing second-hand Switch 1 games
Given that there are no good sources of Nintendo storage out there I don't know how profitable it'd be to make a bootleg single-game cart when you could instead sell the same hardware as a flashcart. Used Switch games aren't that expensive anyway. I guess it's technically possible, though.
A false positive is almost weirder, because what does a false positive look like? A false positive on what test? Admittedly I have no idea of how they're ID'ing flashcarts to ban them. What they have clearly works, but without knowing what the technique is I can't tell if a false positive is even possible. The "bought a cart that had been used to make a known dump" theory is... possible, but I'd need more proof than just sounding more plausible than anything else.
Either of those hypotheses shows that their EULA overreach has practical implications that they should have considered, but it's fundamentally different from what the article is putting forward.
Both the carts and the digital downloads are signed, but the cart signature is not stored with the account or associated to it, to my knowledge.
With digital games you can run them on two Switch consoles at once and, while that has been complicated by the "virtual cards" it would not ban you, it'd just kick you out of the game.
I can't promise that they aren't flagging physical cards showing up in two places at once. That is possible, as I said above. I am just not aware of that being a thing that they do, and it would not be Switch 2-specific, so it'd be surprising we only hear about it now.
It could be that this guy got himself a bootleg cart, but that sounds expensive to create for how cheap used Switch games are, and you'd get dinged on the flashcart, period, it wouldn't necessarily require the game to appear in two places at once.
So it's not that I'm saying this didn't happen, I'm saying I don't know what happened or why just from what is currently being reported.
They used a code-in-box for that on physical releases, IIRC. The carts are identifiable, but they´re not tied to an account, that I know of.
Just going from the first couple of replies I'm going to go get the popcorn started to count how many people respond without watching the video first.
Eh... I am going to be on the Doubt column on this one until someone gets more information and other cases.
From my understanding of the way Switch carts are made there is no difference at all between a cart used on a console and the same cart resold for a different console. Nothing is stored to tie carts to hardware or accounts. Carts are meant to work with the multiple accounts on the Switch and with multiple Switch consoles at once, given that Nintendo very much expects to upsell you on a Mini/OLED/Switch 2 whatever.
This guy either a) did something else to trigger the ban, b) bought a bootleg cart somehow, although that doesn't seem like it'd be particularly profitable to sell on Switch, or c) hit a seriously weird bug.
Or, I guess d) is lying about it?
Nintendo is definitely not looking to ban used Switch 1 carts. They literally have no way to do so. There is no tool in the toolset to distinguish a cart someone else bought at the store from your own carts you bought at the store and then moved from a Switch 1 to a Switch 2.
At the absolute most I could entertain that the used cart had been used to make a backup and then the backup got flagged in a different jailbroken console or something, but I don't even know that Nintendo would be able to tell or that it would trip up their banhammer.
That doesn't mean I'm on board with their remote bricking policy, and if this turns out to be a bug or weird edge case it's just another thing to show that their overreach is not gonna play the way they thought it would.
But it is almost definitely not an attempt to ban users for buying used games.
EDIT: Looking at other reporting, it seems the user in question themselves hypothesized that the cart must have been dumped and said Nintendo requested proof of purchase to un-ban them, so I guess that's the most likely scenario?
Cool. But that's not the conversation we're having an five-ish million people clearly don't share that concern.
Sure, and with the GPU sucking up a bunch of juice that's plenty to get toasty.
It's just I haven't been using laptops that do that in the past few years and coming from desktop world it feels so wrong now.
On a 1660 Ti (MaxQ, I presume)? I can believe it. It's the exact range of game that card is made for. At a glance I don't see Skyrim AE benchmarks, but notebookcheck has it running Monster Hunter World, MGS V and Rise of the Tomb Raider maxed out at 1080p60ish.
Maybe I'm spoiled by just assuming Windows and Linux benchmarks are comparable by default? I guess it's no longer a surprise now, so... congrats, everybody?
Also, man, is there something you can do about those CPU temps? It makes me nervous just to look at that 28% utilization at 90C. I've been away from gaming laptops since handhelds are a thing and I'm not used to that anymore.
I don't think I can agree. I mean, I'm sure being in Latin America and being at the tail end of support for less global products skews this a bit, but ultimately these are two big global publishers selling globally.
For what it's worth, Steam is willing to sell me any currently available Steam Deck in my region with 3-5 day delivery. There currently isn't any Switch 2 stock on Amazon or the local top specialty game retailer. Checking a couple other major retailers it sure seems to be sold out everywhere for now. You'd probably have a better shot at a physical retailer.
So I'm saying that Valve has stock of the Deck and has for ages, at least in the territories it supports through direct sales. Which is expected, the thing is not new anymore, but it suggests that if it needed to ramp up production it could, it just doesn't have to.
You could argue that this is not apples to apples, and it may not be, but the difference is so large it may not matter. The Switch 1 by itself was about as large as all of Steam combined, let alone the Deck by itself. The Switch 2 did in weeks what took the Deck years to do, crucially at the same price point (the Switch 2 is cheaper than the OLED but more expensive than the LCD). Considering how much of the marketing and the community focused on the Deck being a Switch killer based on the performance advantage it had, I'm going to say they are close enough competitors and the gulf between them is large enough that whatever differences you want to account for are accounted for.
Which, again, doesn't speak to the quality of either piece of hardware, but it does to the notion that the Deck has been a runaway success or that it has overwhelmed Valve's expectations.
I forget what wave I was on. I know I wasn't there day one, but it also wasn't that long of a wait.
My best guess is Valve was making very few of these. It's pretty impressive that Nintendo has been able to move this many consoles while keeping stock up, but Valve was clearly not operating at that volume for both cost reasons and to create some hype.
For the record, I do own both a Switch 2 and a Deck. It wasn't that hard to get either, but the Switch 2 was available on day one in a way the Deck was not.
I am very glad it exists. I may have a problem with owning handhelds. I am the perfect mark for this stuff. I have multiple upcoming boutique handheld PCs I'm actively trying not to overspend on.
But they are competitors. If anything, they are about as similar as they've ever been, honestly.
I'm only reacting to they weird Valve mythmaking that presents them as being extremely successful in the meme up top. Yes, the Deck is a very popular PC handheld, it is supposed to account for half-ish of the entire segment and it's been very well priced for what it is, but it isn't a runaway hit in the large scheme of the game industry and game hardware manufacturing.
Weirdly so is Nintendo these days.
In any case I'm not sure what "percentage of units sold/manufactured" implies there. Everybody has some stock of their products. Selling through your stock isn't much of a metric unless you're doing limited runs on purpose. If Valve was selling these faster they'd manufacture them faster.
I mean...
Not to take anything away from the Steam Deck, it's a very cool piece of hardware, but the Switch 2 beat its lifetime sales in what? Three weeks? I'm not even saying it's better, but I think people should get a sense of the scope of PC handhelds in general compared to consoles and the Switch specifically. And I say that as the owner of multiple handhelds, the Deck included.
3 Km is what? A half hour walk? I've lived in multiple European countries in my life and never been that far from a supermarket.
I mean, I definitely have walked that much daily. My longest walk to work I can remember was maybe 40 minutes. In some places where I'd take public transportation for like 20-30 min I've walked for an hour when I felt like it instead.
For groceries I don't think I'd take that with me that far walking unless it could go in my backpack. But seriously, if you don't have a shop in that radius around you in Europe you need a car anyway because you're out in the middle of nowhere.
But also, in European supermarkets you can normally get big grocery hauls delivered that far away. Just go there, buy your stuff, pay, book a delivery. Lots of old people who can't carry heavy weights do it. They still go to the shop, though.
Some are full games, some are an empty cartridge with a key to download the game (which you can resell but not download if the servers go down). Some are a box with a code inside printed on a piece of paper (which gets associated to your account and you can't resell or download without servers).
There is a warning on the box for the two that don't include the playable game, but the fact that you need to know that or read the warning is a bit of a problem. And I don't particularly like the idea that Nintendo is deliberately confusing the issue to make people believe that buying the game in a box has no advantages.
I like the Switch 2 overall, but some of the weirdness they've done to make game licenses and physical games more complicated kinda sucks for reasons both intended and unintended.
Nah, they did it with Youtube videos.
But on the underlying point of "everybody is freaking out about AI things that good old big data had been doing for years with zero pushback" I very strongly agree.
Nah, some thoughts.
But not everything is black and white. And in the spectrum of grey there are plenty of in-game sales that are better than the alternative.
Again, I would much rather buy the characters one by one and have the all-in-one box come out later than have to wait for the big box and pay full price for it.
I am genuinely baffled about why you think that's worse than "pay me for the game every month or I take it away". I am even more baffled by how you think that distinction is somehow logical beyond personal preference. Your being adamant about this doesn't make it make sense.
What's "plenty"? 50%? 40%? 10%?
I know 100% of GOG games are DRM-free, on Steam not so much.
I think people believe that if a specific third party DRM vendor is not listed on the Steam store page then the game has no DRM, but that's not the case.
I wouldn't consider pretty much any Steam game DRM-free or yours-to-own at all by default in that they do not provide an offline installer. You can remove the need to have Steam running after the first download in some games through relatively trivial ways of bypassing Steam checks, but if you want to keep them independently of Steam you still have to store a loose files install of the game, which may or may not like to be portable. Utimately having easy to remove DRM and having no DRM aren't the same thing.
Also, no, definitely not a longer ETA than Switch 2 physical games. A longer ETA than Switch 2 physical cart keys, but you can also resell those, so I guess different pros and cons. I really don't like people jumping onto the idea that all Switch 2 physical releases aren't full physical releases. It plays Nintendo's game of blurring the lines between physical and digital releases. Full cart releases, including Nintendo first party releases, are full physical games and will work indefinitely with what you get in the box.
I don't "delight in their exploitation", I am one of the people who buy this stuff.
I am not a victim just because you decide I am. I have some say in this.
So hell yeah, bait me, daddy. To this day, Dragon Ball FighterZ is probably the best gaming experience I've ever had. I was there at ground floor, bought every character, watched every tournament, got competitive. I ended up with three copies of the game, all 100%-ed and with hundreds of hours of play.
And the only thing that bums me out is that they had to bail out of it early, presumably to go make Marvel Tokon.
I will be on ground floor for Tokon, and I will be funding that mouse engine with a bunch of piecemeal cash, I'm sure.
And I need you to listen to me when I tell you that it's going to be on purpose, that I'm not a victim, that I hope that treadmill lasts for a good long while and that the game is good enough to support it.
So please spare me the benevolent outrage. I don't need your protection from my own taste. I would very much appreciate an offline-playable version of the game I can buy with all the DLC down the line, like I did for Marvel vs Capcom 3 or Street Fighter IV, and thanks to the weirdly wholesome interaction between developers and the FGC I may actually get that at some point to support tournament play. But otherwise? Nobody is complaining. You can go save somebody else.
And hey, I say this being a big fan of single player games, and a big supporter of physical media and game preservation. But you come here to tell me that some of my favourite games —and I'm talking game-changing experiences I cherish deeply— should have been illegal and I just don't know better? Yeah, not gonna fly, Hillary.
Huh. Guess I misremembered that. It's been a while since I looked into it.
In any case, the point stands. The carts are identifiable but not tied to an account. They clearly keep some record of who (optionally) registered each cart for these purposes, but carts can still be used across multiple unrelated accounts and consoles simultaneously and Nintendo still has no way to differentiate a first purchaser using a cart across consoles/accounts versus someone having re-sold a cart.