I doubt he has narcissism as much as you doubt he has autism. He doesn't have a diagnosis. It's just rumours. That's not a good enough basis to be ableist. You're forming stereotypes about narcissism based on a rumour based on stereotypes. It's fucking xkcd citogenesis. You're inventing your own truth whole cloth.
You politicised narcissism. Don't do that. It's offensive. And if you are going to be a bigot and attack him for having a mental disorder, I dare you to go all the way. Attack him for all his mental disorders, not just the ones society will let you get away with. Commit to your values properly. Go big or go home.
Politicising mental disorders is the same bullshit no matter which disorder. Musk is a person, his autism and narcissism have nothing to do with his political choices.
There's lots of great indie games still coming out that don't have sexism in them. Try out Dome Keeper, they just had a big mod jam. Dome Keeper doesn't have gender, it only has minerals and monsters.
I agree. But Naia was politicising mental disorders and I thought I'd dare them to go all the way. I hate it when cowards only go after the mental disorders everyone already hates. It's picking on the weak. Go big or go home!
In a sense, he did. Maintaining continuity of identity between your assigned and chosen identities is harder when you have more transphobic parents. If you accept your trans kid, it's easier for them to identify as the same person before and after. Abuse them, and they might decide they were never the person you loved in the first place. Elon could have saved his "son" by loving her. But instead he became attached to a person she never was. A phantom that has ceased to exist.
You're right, it could be the other way around. Maybe sexist video games don't cause sexism. Maybe they attract sexist men instead. Like the woman in the meme is saying.
You gamergate people are so easy to bait into disagreeing with yourselves
Given that video games typically feature even less diverse and more objectified representations of women than traditional mainstream media, we predicted that there would be relationships between video game consumption and negative beliefs and attitudes about women. In this study, we conducted a survey (N = 351) of male and female adults and used structural equation modeling to analyze relationships among video game consumption, trait interpersonal aggression, ambivalent sexism, and first-order (percentage of false rape accusations) and second-order cultivation effects (RMA). We found support for the hypothesized cultivation model, indicating a relationship between video game consumption and RMA via interpersonal aggression and hostile sexism. Although these findings cannot be interpreted causally, we discuss the implications of these associations and future directions for research.
Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Our aim was also to measure the strength of this association when two other significant and well-studied sources of sexism, television exposure and religiosity, were also included in a multivariate model. A representative sample of 13520 French youth aged 11-19 years completed a survey measuring weekly video game and television exposure, religiosity, and sexist attitudes toward women. Controlling for gender and socioeconomic level, results showed that video game exposure and religiosity were both related to sexism. Implications of these results for future research on sexism in video games are discussed.
John Wick is a movie about criminality and the seedy underworld, and there's no scene where John Wick gets a lap dance. There are women who appear to be sex workers, and John Wick murders their bosses. The audience isn't invited to participate in the objectification, the audience is invited to hate the antagonist for objectifying women and wish for justice.
There's nothing wrong with a game about robbing banks, because most people don't rob banks, and a video game isn't going to give them ideas. But a video game where you pretend to be a misogynist can teach dangerous habits, because that behaviour is easy to bring out of the game.
I don't think it's a coincidence that the people sending death threats to Anita Sarkeesian for saying games should objectify women less, are the people who went on to storm the capital to try and install a fascist dictator.
I met a gamergate weirdo on Lemmy today