Hey, maybe not quite video gaming, but have you thought about getting into DnD or Vampire: The Masquerade? DnD has lots of open groups to find on Discord or services like Roll20. That gives you voice communication so you are talking and playing with real people. VtM isn't as popular, but is a really great setting and does have at least one massive Discord server for RPing with others (https://discord.com/servers/seattle-by-night-517427294915002371).
I can understand your attitude towards MMOs. I really want to like them myself and keep retrying them, but somehow they end up being more isolating then single player games. I think so much of their content is based around group play that if you somehow manage to go full hermit mode in them like I do, they don't really work. Single player games emulation human interactions so feel more rewarding somehow.
Since you mentioned GW2, you might try other games like that if it worked for you. WoW, Elder Scrolls Online, FF14. The Payday series might also be a good match as it has auto teaming and voice chat. I would probably stay away from card games like MTG: Arena though. Those are incredibly fun, but are based on fast paced matchmaking with little user to user interaction possible.
I've checked back since, and they have not. That is not to say they couldn't, though. Essentially all they would need to do is see who made API calls shortly after/before that time and revert the DB changes. Probably more work than they would probably get in return though.
I had a few networking and docker guides up, but I nuked the account with shreddit. Still, the institutional knowledge that those guides were based on left with me. We can rebuild.
I'm not really sure why, but most people aren't aware the extent that Valve has been litigated against. When they went into Australia, they basically disregarded numerous laws and we're fined and called out on all of them. The subscription-based service idea they tried to pass was in a French court though. I think that was 2018. Here's a link to more of it: https://www.engadget.com/2019-09-19-french-court-valve-steam-resold.html
One interesting thing about Valve, especially when people start talking negatively about Epic in relation to Steam, is that they have attempted to argue in court that Steam is a subscription based service. It did not work out for them, but the end goal was them wanting to say that they did not have to provide access to purchased titles.
I remember when Mullvad offered port forwards, it assigned you both a port and a key. My guess is that they simply authenticated the key to determine if the port should be routed to whatever tunnel established the connection. So, they would have to map that a dynamically generated key was assoicated to the port (and probably other bits of non-PII like datacenter/region), but nothing beyond that point outside memory. Even account IDs they generated were dynamic. In theory if you were able to guess the ID, you could use the account.
Yes, you would have to use a service like a VPN to open ports in that setup. You mentioned you USB tether from your phone. Do Russian providers use datacaps? Datacapping is common in the US, but almost non-existent in other parts of the world like EU territory, so I was curious. For US, it can be bypassed with TTL mangling on 4G LTE networks, but on 5G its a bit trickier and requires a GRE tunnel to be established between the phone and end device. Just curious if you guys have similar issues.
Honestly, the VPN would just be for opening ports for technical reasons, though. Russian VPN anonomity isn't really a thing, but that anonomity is only used to circumvent US copyright law and any international application of US laws (countries have their own copyright laws I understand, but the US does strong-arm countries into adopting more US-centric versions). If your host country does not recognize those things, then I would imagine that becomes a non-issue for you.
So, that's an interesting point. A provider would need to know where to send traffic to, but the idea is generally that they run services from RAM with minimal logging and associate the port forward with your account ID (or some other sub-account ID). That would prevent them from having to record IP address info, but in truth if a VPN provider says they are no-log you are really just trusting them that they aren't lying.
Even if they show they are 3rd-party audited, people need to understand that they KNOW when they are going to be audited and the scope of the audit. Its incredibly easy to game that system if you control how its done.
That being said, if you look at it observationally, people who use port-forwarded VPNs do not receive DMCA notices anywhere near the extent that non-VPN users do, and there isn't any real DMCA notice discrepancy between port-forwarded and non-forwarded VPN services.
It is less common in the US, but is gaining more traction especially with carriers starting to release 5G home internet options. Currently, T-Mobile and Verizon both use it by default. AT&T has yet to launch their service but probably by/around 2024.
Transmission is probably one of the best clients to use in a headless setup. I think it usually ranks lower because it doesn't do a lot of things for you. What it does it does well, but nothing beyond that. Technically there is network binding, but by IP address and not interface. That means you have to script it which I know most people aren't going to want to do. As far as searching, again you have to rely on other services that probably do it better anyway. Still I rank it alongside qbittorrent. It just takes a less user or beginner friendly route.
So, this question is more how does NAT function. There are different NAT configurations, but basically when you connect to anything behind a router, that router maps a port to be used for the request. Traffic matching its destination on return is then compared against an internal table and sent back through to your device. Opening these ports do not directly increase speed, but they do allow you to join DHT/PeX swarms. If you see an increase in speed its because you are effectively being saturated by connections passively through the swarm.
In a normal situation to connect to these swarms, you would either need to open a port pointing to the port number you configured your torrent application to use thereby making you visible to it, or enable UPnP which dynamically maps ports for the connections to work. Typically, you wouldn't want to enable UPnP as it is then possible to externally query the router and pull a manifest of UPnP advertised devices that exist on your internal network, however.
The problem with opening ports in your router if on a mobile network is that most networks use CGNAT. This is where your router does not hold a publicly routable IP address on the WAN side and instead maps out a single public IP with many (possibly thousands) of other devices. In this case, you would need something like a VPN service that supports port forwards. They would give you a port that they are forwarding for you. You would take that port number and from the device you connected to the VPN from (like your PC) enter that port number into your torrent client's "listening" port field.
You would redact IP addresses and other sensitive information. That's a pretty basic given. Regardless, you made a claim and can't back it up therefore it didn't happen. It's really not a matter of you caring or not, it's a matter of you just making stuff up.
Hmm, so you say there was a DMCA takedown notice but that the thread contained no material or links to material. You also say you can't provide evidence of it even happening. Yeah, I'm going with you didn't actually receive one and are just trying to retroactively come up with a good reason.
I used to have a 16 drive bay DAS and HP Procurve modular switch I scraped from an old managed IT employer. They make really good space heaters in the winter and are good year round as white noise machines for when you sleep.
Hey, maybe not quite video gaming, but have you thought about getting into DnD or Vampire: The Masquerade? DnD has lots of open groups to find on Discord or services like Roll20. That gives you voice communication so you are talking and playing with real people. VtM isn't as popular, but is a really great setting and does have at least one massive Discord server for RPing with others (https://discord.com/servers/seattle-by-night-517427294915002371).