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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
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8
Comments
1,238
Joined
1 yr. ago

  • I agree and disagree.

    Yes, in Games. There, the longer the more, duplicated assets too (like, all the data in every level package, even though every level only needs 10% of the data). Because user storage is cheaper than optimization.
    Sometimes in tools too, often crappy tools with abundance of animations. But usually it's cheaply made software in a framework dragging lots of boilerplate with it. There it's loc again.

    No, not in office suites and Wordpad.

    Btw, why is vector graphics so rarely used for simple icons?

  • What was it again, 1 critical bug every 1000 loc?

    That's why, code as much as needed but as less as possible.

    Of course not measured in KB, because readable code takes a bit more space than clever hacks.