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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
Posts
32
Comments
618
Joined
2 yr. ago

  • It's so funny how people who have no idea about linguistics/communications have such strong know-it-all attitudes about how people communicate. Remember the phenomenon of vocal fry? All the youtube vids like "i discovered this thing that millennial wimmin do and once you notice you'll HATE IT." and they just describe vocal fry which is just an absolutely normal part of speech and done by men just as much as women.

  • It's just old. People talked about it back when it came out. POE I think gets recognized because it's free to play (with DLC/MTX). I've played every ARPG under the sun and Last Epoch is one of the best I've ever played. It feels like the real successor to Diablo II

  • Have you heard of regulatory capture? What makes you think we'll regulate hydrogen, when we're not regulating fossil fuels, which is why we're in this mess in the first place? The first thing these companies are going to do is say that we need to be deregulated to fight climate change.

  • That's really lucky for fossil fuel companies who will be making bank on hydrogen, and stalling any research or innovation in green hydrogen. You act like there are no major players making tons of money from hydrogen already, who don't want electrolysis to gain any ground against the status quo which is making them filthy rich

  • I wouldn't bet on a company telling you that they're using "green hydrogen" to be doing anything other than pulling the wool over your eyes. There's a reason the fossil fuel industry is heavily invested in hydrogen and pro hydrogen propaganda. Once you start noticing it becomes really obvious

  • Right, at the very least it'd add a gameplay element to the tedium. Or maybe your character refuses to pick up random shit unless they have the right abilities/training. Or like in skyrim where you can't see the characteristics of certain plants you pick up until you've leveled up in a certain field enough, but instead of not showing the alchemical properties, the item itself isn't fully detailed - like it'll just look like a generic mushroom, or a generic sword/gun/etc. And a player with very high skills in certain areas would unlock different characteristics of that item.

  • Encumbrance is supposed to provide a type of challenge, and realism. Though how realistic is carrying more than like, one extra weapon really? Also, it is a weird thing to get hung up on for "realism's" sake. The best possible argument for encumbrance is forcing players to make choices. In roguelikes for example, you very often only get to choose from a limited number of rewards. In that sense it's really fun, but you cannot go back on your choice. With encumbrance, if you must, you can keep all your rewards, but it's just very tedious to do so. So instead of forcing the choice and creating dynamic gameplay, most likely you're just forcing the player to do some tedious shit. Roguelikes deal with the hording mentality much better than a traditional RPG.

    Another thing to note about encumbrance, is that there's just so much random garbage you can pick up in these games. Someone else mentioned that in real table top rpg, you're not picking 100 wheels of cheese cuz they might come in handy later. I think it's honestly just filler content, and doesn't really add to the game aside from the fact that if you couldn't pick up that wheel of cheese, you'd feel slightly cheated. I wouldn't call it lazy game development, but I think "loot" as a gameplay element has a lot of evolving to do. It feels good to get loot, but so often it has to be padded out to feel like you're actually getting anything. You have to receive it often enough. It has to give some benefit or it just feels like window dressing. That's a fine line that very few games handle very well at all.