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2 yr. ago

  • Vatican City: could participate but does not.

  • It'd be interesting for one of these games to have realistic planning and permitting mechanics.

    "Your permit is delayed a week because the only person at City Hall who reviews them is on vacation."

    "To add a 6 ft fence, you need to go before the local planning board and convince them it's necessary. You can reduce the height to 4 ft to avoid this."

    "The power company installed the meter on the wrong side of the house. They will relocate it for $10,000, and the earliest appointment is in three weeks. If they don't, you have to relocate the HVAC unit and reroute the ductwork to account for that. Further, the electrician will charge $9,000 to adjust the wiring for the different meter location."

  • English used to have this! Yea/nay for positive, and yes/no for negative I believe. The former fell out of common use.

  • There's nothing wrong with having different preferences. It doesn't have to be because someone has a worse or better attention span.

    I personally do think the number of enemies that had to be killed should have been decreased. For me, it was mostly because it became comical sometimes that more guys kept coming out of the woodwork. After the fiftieth O'Driscoll you kill, you start to wonder if it's a gang or a country's military.

  • The gameplay is definitely way exaggerated because it would not be very engaging to get into one gunfight per chapter. I interpret these parts of many games symbolically—the amount of violence is to make a point. The game would be very short or really boring if it was realistic in that regard.

    Arthur is a really complicated character who, despite being sometimes sympathetic, is ultimately not a good person. Even if you make only "good honor" choices, his story is still filled with points where he struggles to reconcile his actions with his beliefs. You wouldn't want to live near a person like Arthur in reality, and he doesn't like being that person.

    RDR2 is ultimately a story about bad people struggling against other bad people. One group represents the lawless banditry that is dying out, while the other is the capitalist yoke that wears a nice suit. Lots of normal people get caught in the middle, and they usually suffer for it.

    It succeeds for me because it still keeps the humanity in focus. Bad people are humans too. It does not absolve them, but it underscores the conditions that can manufacture them.

  • You spend the entire game moving from place to place because the gang keeps getting into too much trouble.

  • The fragmenting of teams needs more attention. My group uses a follow the sun model that has our team split up across at least seven countries, plus a decent chunk are always contracted through a vendor. Add in remote workers, and it's very difficult to see an effective way to organize.

  • It's definitely become more of a thing in the past 10-15 years. When I was a kid, outside of ice cream there was just Del's. The hot wiener trucks did not come our way I guess... or they didn't want to compete with the brick and mortar ny systems.

    I'm thrilled with the food culture we have now though. We punch way above our weight when it comes to food.

  • It tends to be geographic, so if you live in a region that's able to deal with lactose, you'd have the impression lactose intolerance isn't super common. But entire regions are lactose intolerant, like Southeast Asia (including China) and about half of India.

    Basically anytime you see dairy as rare or non-existent in a region's traditional cuisine, that's why.

  • Yes. 60-70% are the estimate ranges I've seen.

  • Well, there are over 5 billion lactose intolerant people out there. Coffee creamers do typically include a very small amount of milk derivative, but it's not enough to make a difference if you don't have a dairy allergy.

  • So this is what Cardi B was talking about.

  • Thank you for reminding me these existed. Unlocked some memories that have been sitting there for decades unremembered.

  • I basically do the same. The tiny local bookstore I like has a big table in the middle with titles picked by the owner. Something in there will be interesting. I can always just ask the owner if I'm stumped. It's a bit easier because I'm not a single-genre reader, so I'm spoiled for choice.

  • Quite a lot. The US did the same thing in Iraq and Afghanistan too. Who cares about who the enemy is or how many people die if they military industrial complex is making bank?

    A country doesn't need to be a superpower to project some power, but very few rise to the level of global hegemony. I think China is probably in the superpower tier today. The belt and road initiative is classic economic hegemony shit.

  • China's GDP was lower than Canada's. Economic strength is not the only factor of a superpower, but it's significant. It's hard to project power effectively without sufficient wealth to fund those efforts.

  • Paradoxically, if you look right above that and click on whether they approve or disapprove of him, it's 49 approve/44 disapprove right now. I'm not hugely surprised, as I've met several people who say they don't like him as a person but they like XYZ thing he's said or wants to do.

  • If you showed me this headline 10 years ago, I'd have guessed it was a mad lib. This timeline is crazy in a bad way.

  • Rarely. I don't think I ever have two years in a row.

    Usually only if I'm very sure it's a game I will get a lot of playtime out of due to past titles. For instance, I did pre-order Civ 7 because prior Civs have been the best hours-enjoyed-per-dollar investments I've ever made. No exaggeration, even accounting for DLCs I bought at full price.

  • It was re-established after Franco.