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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MI
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2 yr. ago

  • Completely agree 16 is not as strong narratively, merely saying the RPG style is similar, where you are role playing a very focused character with clearly defined personality and mechanics. As opposed to something like FallOut or an MMO where you can taylor your character’s specialization.

  • I get some of your criticisms for the game and agree with a lot of them. But I don’t see a narrow more action focused character and mechanics as a bad thing, FFXVI is basically a Japanese Witcher 3. Now you may dislike that in favor of more blank slate character development and that’s fine. What I do find a major problem in 16 is that the combat system is complete overkill for the standard difficulty as the enemy AI is extremely passive outside of the big fights. So the game doesn’t force you to really make hard choices in terms of loadout and moment to moment gameplay a la DMC5.

    Also, the side quests really suck mechanically and slow down the narrative way too much.