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2 yr. ago

  • since proton experimental works better (as in, works, but bad performance), are you on a distro which has proton-ge-custom available? Eg. on arch (and adjacent) https://aur.archlinux.org/packages/proton-ge-custom-bin / https://github.com/GloriousEggroll/proton-ge-custom is pretty baller. No idea if other distros have it packaged.

    The github page does have the compiled version available under releases, but as for what you'd need to do to get it to steam requires some manual work, afaik. I've only used the packaged version.

    The TLDR about proton-ge-custom is that it incorporates a lot of patches, newer dxvk, etc, bells and whistles and all that. Might work better than proton experimental, might not. Worth a try?

  • same, same. Had some cheap laughs with it around the time of release - got horribly drunk, peed out of the van's window - at obscene speeds on dirt road, died several times... good times.

    But actually building the car? Yea nah, that's some arcane arts to me, don't know much about cars beyond the surface level.

  • I just started watching the video and.. I do agree, but worth adressing, isn't it? Majority of desktop computers do have nvidia gpu after all.

    I do wish nvidia would get their shit together, I am dualbooting with win10 and arch (kde/wayland/nvidia), with preference on arch. But man, when their shit breaks it's dire. My work laptop with amdgpu works so much better... but I can't game on that system, can I x) (edit: also, shhh, SHHHHHH. games work, but I shouldn't)

    edit: done watching, as far as I can tell (caveat: I am slightly beer'd up) nvidia issues didn't come up. Not that they're not a thing, ... are we commenting on the same video?

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  • probably asking the obvious, but you did the ... whatever mkinitcpio does, after changing the module's config? Totally derped with that myself and wondered why my new settings didn't take x)

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  • try disabling the gsp, helped a lot with weird stutters on my system (kde/plasma, wayland, 3090, 565 driver).

    IIRC it was just setting NVreg_EnableGpuFirmware=0 to nvidia module

    edit: only works for the regular nvidia driver, not for nvidia-open

  • hopefully this ends up helping the desktop experience as well. I've been disabling the GSP for the nvidia driver because it seems to introduce weird stutter to my desktop (kde/plasma). And switching to nvidia-open just has the stutter all the time (because can't disable the GSP).

    On that note, what is the gsp even for?

  • burn the (s)witch! /s

    can't argue what feels nice to type with. :)

  • preference is always king. Some like tactile, some like linears, some heretical people like clickies.

    Switching switches tends to come with a period of getting accustomed to the new feel, at least for me. I switched from cherry mx browns to durock L7's (68g ones, iirc), so quite the jump and I absolutely love them. Types just fine, but the first week was pretty weird, ngl.

  • even the minimum requires gpu raytracing? It's forced on? o_O

  • Awesome! If it helped, great!

  • not 100% sure if the weapon debris is nvidia only issue, but I've only seen the crashlog sniffing bot mentioning it when people have had nvidia cards.

  • out of curiosity, weapon debris -option enabled if you check the base game's launcher -> options? that causes mad crashes on nvidia cards.

  • the discord for the mod is really helpful, and has a pretty smart bot to decipher crashlogs. Definitely solved some issues I had. Recommended, unless discord is a nono, which is fair.

    I do some "community service" over there and help out others where I can. And seems like most crashes are either some lingering mods from old-fallout4 install, creation club mods (any cc*.* files in fallout/data -dir, or old config files in mydocs/mygames/fallout4) or "bug fix mods" intended for 1.00/1.01 folon versions, and lastly: weapon debris -option enabled - that causes crashes outright with nvidia cards.

    edit: also "long loading times fix" -mod is a total nono, there's better and less files corrupting options out there (highfpsphysics)

  • Yup, reasonable points.

    But, it is 3 clicks for now, but it might not even be an option later on. Yea yea, doomer and tinfoilhats. :)

  • the ads in a paid os shouldn't be a thing to begin with.

  • while true, but you can't buy UT or Unreal from gog anymore, the games were delisted ages ago.

    You can still download them from your collection if you own them, but new purchases are not possible.

  • and you're absolutely sure the files are av1? if you try to open the video files with ffmpeg, eg: ffmpeg -i videofile.mkv, what does it say the codec is?

    at least my av1 videos say: Stream #0:0[0x1](und): Video: av1 (libdav1d) (Main) (av01 / 0x31307661), yuv420p(tv, progressive), 854x854, 464 kb/s, SAR 1:1 DAR 1:1, 30 fps, 30 tbr, 16k tbn (default)

  • seems like the codecs='something' is REALLY nitpicky. managed to get a test video to play with:

     html
        
    <video> 
        <source src="test.mp4" type='video/mp4; codecs="avc1.4d401f"'>
    </video>
    
      

    I made the video by encoding some random clip with ffmpeg -i random_video.mp4 -c:v libaom-av1 -crf 30 test.mp4 (seems to work just as well with libsvtav1)

    As for how are you supposed to know the "4d401f"? beats me, found it here: https://caraya.github.io/av1-video-demo/

    edit: https://developer.mozilla.org/en-US/docs/Web/Media/Formats/codecs_parameter#av1 does say that the codec string should look a bit different, but... I dunno, not a video-understanding-webmonke.

    edit2: and now I realize that since it works with the codecs=avc1 - it's the older av1 variant? Not really what you were asking. Whoopsiedaisy.

  • Similar thoughts here. I was playing it on fairly high end pc as well from day 1 (wasn't really patient with it... yea...) - Sure there were some funky glitches (eg. occasionally T-posing nude on bikes) here and there, but nothing game breaking. But that's not to say those things didn't happen to others, but I've understood the game was an absolute shitshow on ps4.