Haven't been following discord development, but I did test the screen sharing some days ago on linux - just for laughs - and to my surprise it didn't CTD the app, and it actually streamed the thingy I wanted.
Great!
Entirely possible, dunno. And not like a 3090 is that new anymore either.
Basically all of the issues mentioned above have been mentioned in various threads over at nvidia's forums, etc. So they're not unknown, but kinda wild a released driver has all of these issues whereas the previous beta was seemingly unaffected - feels like someone was bit too triggerhappy to release an untested version to production.
It'd be nice if I could just drop the nvidia card and swap to amdgpu but.. that'd require "a bit" of money so I could maintain same (or better) level of performance - and atm I just don't want to spend that kind of money. :/
the character models were as weird looking as you’d expect from the era
Oh sure! Love the lowpoly/pre-rendered backgrounds aesthetic. The aliasing thing I mentioned earlier is just a "petpeeve" of mine, I can't stand the jagged edges / lack of antialiasing. The rough pixel edges of the modes look so out of place when the pre-rendered backgrounds are so smoothly antialiased.
Though, there's an argument to be made that when playing in modern high resolution, the character models are a lot sharper than the upscaled/blurry backgrounds :D
Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.
I guess same goes for pretty much every point&click adventure game, sometimes you just need to be in the same "headspace" as the puzzle designer to get it, otherwise you just don't.
But, sure I'm down for some history of a bad puzzle! I love obscure tidbits of old games.
yea well, "arch btw". Haven't had issues really, been running it for years on other systems but my gaming pc with nvidia is the only one with issues... because of course it does. :D
oh man, The Longest Journey has been on my todo list for eternities. Ages ago I was being a pixel-peeping-perfectionist and I hated the aliasing on the character models - but now that ScummVM does the game perfectly I really have no reason to wait... but... here we are.
Since the game is dear to you, how about some motivational sales pitch for it? Why should I drop everything else and go play the game right now? :D
same deal, favorites change according to mood, but there are overall few mainstays:
Indiana Jones & The Fate of Atlantis.
It's a childhood favorite I return to every now and then. It's a point&click adventure, and to me it's essentially the 4th (and last) Indiana Jones movie. :D
Apart from one or two bad bits the game pulls, it's otherwise pretty logical from start to finish. 3 different paths from mid to late game, and mostly good voice acting (for the time). I know the game by heart at this point, but still it feels fun to play, every time. Nostalgia-goggles probably play a big part.
Cyberpunk 2077
I know it's a divisive game, don't care, works for me. The bleak vibes of the game just speak to me. Have played it through several times since launch, occasionally still find new things here and there. Not the deepest rpg around, but a good action-rpg with neonlights.
Unnamed Space Idle
I've been on this idle/timewaster for way over a year, slow progress raising the numbers all the time. Sure it's a bit low on gameplay, but absolutely neat little game to occasionally click few times when watching some longform content or so.
afaik, they really can't. IIRC apple only allows webkit browsers on the platform, so that alone rules out any and all extensions made for firefox. Firefox on iphones is essentially reskinned safari - and that's about it.
At least this is what internet has led me to believe, dunno, not an apple user.
Ye. Ut99 weapons were pretty much all great. Personally I didn't really like the goo gun, but others made it an absolute beast. The sniper rifle ended up being hilariously good at range and stupidly deadly at close range as headshots seemed to trigger on any hit above belly. The buzzaw throwing thing was nifty for the bouncing shots, but iir the headshots with that required hits to the forehead... Which still cut the heads off from the neck. Felt weird that
I guess the default pistol was a bit weak, but dual pistols was decent upgrade to it.
The main idea is that Styx is smaller than humans, so direct combat is never an option. Stealth takedowns, traps and such are the tools here. The enemies are delightfully stupid: sure, once you've been spotted they give you a chase and smack you about, but they also go back to their patrols if you manage to escape and hide for a bit. The usual "huh, must have been the wind" thing.
Gameplay can be a bit quicksave/quickload if that's how you want to play it. Levels are generally huge, but end up somewhat being obstacle courses with few routes which zigzag around the direct path through them.
The games are a bit "eurojank", sure, but imo, very enjoyable. But I am the kind of gamer who takes hours per level just so they can knock out EVERYBODY in the level, without raising alarms, just because that's fun to me, so I might be a bit biased. :P
All in all, since you already got them, give them a whirl? The first levels tell you pretty fast if you like the gameplay or not.
couldn't post as they're still trying to escape their selfmade hell. /s