"community patch" is technically wrong, (AFAIK & IIRC) a remedy dev made it on their free time and got permission to release it as a mod (I suppose this is so remedy doesn't need to test/validate/etc it for different platforms or such).
I keep hearing AW2 is great, but... tbh I didn't much care for the first AW (and haven't played the dlc/expansion?). Kinda found the combat really annoying to deal with, but I was interested in the story. Does the sequel do combat any differently?
I'm trying to play through Control, finally. It's been sitting on my to-do list for ages. Not nescessarily a projet for the whole year, but it's what I got on my plate at the moment.
Playing on PC, with the unofficial patch (improves RT, texture streaming, stability, newer dlss... all the good stuff) and settings cranked. It's pretty dope tbh. I definitely suck at it, but the accessibility options (extra damage/health/regens etc) are pretty nice to scale the difficulty to my level.
Got to enjoy the SCP vibes and brutalist architecture. And Ahti, ofc.
worked fine on firefox & linux, the file shows as .webp to me.
Decided to investigate this a bit: when opened to new window, the image url has ?format=webp query argument, if I change that to ?format=jxl then it breaks as the server actually provides a .jxl file. At least I had to TRY to break it :P
Sounds like a solid plan. And also you'll need few hours in the game to even access the dlc area anyway. At most you'd miss some early dlc-gated items as random drops/finds. Nothing major, mostly clothing items you can wear for cosmetics.
Yea the skill tree changes are/were fairly divisive. I'm more on-board with the changes than against, but I do think the old version offered more freedom in builds, but... eh. It's entirely serviceable as is.
Anyway, at current my only real gripe with the game is the occasionally hella persistent cop chases. The cop patrols seem to spawn absolutely everywhere, and every time I lose them it feels more like gaming the system via technicalities than actually doing it the intended way. Could be a case of "gid gud", tho. Last character (since patch and dlc) I played on normal, iirc.
Also, the basegame has gone to -50% fairly regularly, basically every time gog/steam hosts any bigger sales happening. The dlc (according to steamdb) has been -15% twice, but it's still fairly recent. Could be cheaper when summer sales arrive.
only you can really answer that, worth is fairly subjective.
The game has been in good shape for quite a bit, for most players on pc, anyway.
I guess it kinda depends, is it strictly a budget question or is this about the quality of the product? For "those on board the hate-train" the game is irredeemable forever, for "fanbois" it's been great always. Personally I've gotten closer to 600 hours of funtime out of it, so money-units per time-unit ratio is pretty good, but obviously your mileage will vary.
edit: and if this is about budget, do consider that the game does require rather hefty pc to run, RT on or off.
Gamepad required, but pretty dope and short puzzle-ish fantasy adventure about 2 brothers who go on an adventure to get medicine for their father. Bit of a tear jerker. Few hours at most for length. If you're not into somewhat somber (or downright depressive) subjects, steer clear.
Scifi-noir puzzle platformer, ish. Basically you infiltrate, steal info, try not to be seen, get out. You climb walls/ceilings, tap into buildings circuits to control doors/lamps/elevaters/whatever to lock/smack guards to avoid detection or downright down them.
Absolutely banger electronic/jazzy soundtrack. Bit janky with resolution as it is 2d game, wouldn't recommend using anything above 720p.
Another puzzle platformer, but the platformer character is separate character from "you". You move in "fps", and depending on how you leave the "camera", that forms the path for the 2d platformer dude. Difficult to explain in brief, but if you check the gameplay video it should clear it up.
Game length isn't an issue. It's mostly a question about meaningful content to me.
I really wouldn't like to do same thing over and over (eg. Kill 100 of x, or whatever). But it's a wishy-washy distinction since I do enjoy diablo-like arpgs too. So.. :D
But I take this game is more about story than combat mechanics... Is it? But there probably is quite a bit of combat regardless.
I've watched some jrpgs as letsplays and it really seems the genre likes massive number of random encounters and grinding these encounters in hopes of exp or rare items. ..and tbh it looks so tedious.
How much, if any, does this game have? Optional or not.
"because the devil and early access bad", I guess.
But, with any database using incremental numbers as IDs, getting "funny numbers" (69, 420, 666, 1337, whatever) its bound to happen