Alt text: Low gravity can cause bone loss. So we're pleased to report that, since we initiated capsule motion, the number of bones in each crew member has been steadily increasing.
Yeah, the way I was suggesting would only work for one game at a time. You might be able to set something up with symlinks to make everything visible in a separate prefix for the mod manager, but that sounds like way more trouble to me.
I haven't done it a lot, but running a Windows mod manager in the same prefix as the game should work where there isn't a Linux native version available.
I had a similar thing happen recently following a NixOS upgrade. I wonder if it's something that changed in Firefox.
In my case, the solution was to set useEmbeddedBitmaps = true in fontconfig. Which is unlikely to be directly helpful to you on Fedora, but maybe there's an equivalent option somewhere?
This one's actually kind of easy. The plot of Back to the Future (and every other time travel story where changing the past is possible) doesn't work unless there's more than one timelike dimension.
Not least because there's no such thing as a "compiled" or "interpreted" language.
Which is to say that it's a property of the tooling rather than the language itself. There's nothing stopping anyone from writing a C interpreter or a Python compiler.
Small, yes, but Konsi is pretty far from horrible.
Also I've never seen her eat a beetle, but you'd know better than me on that point.