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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LO
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40
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962
Joined
2 yr. ago

  • In order,

    Chorus - AA paranormal 3d spaceship combat game
    Cyber Hook - First person grapple hook platform racer
    Tangle Tower - Charming point and click detective game
    Patch Quest - Bullet hell roguelike
    Subsurface Circular - Robot murder mystery visual novel
    Yes Your Grace - Addictive story driven king resource management game
    They Bleed Pixels - Brutal 2d action platformer
    Devil Daggers - Single arena fps where you try to survive 500 seconds (and fail)
    Loop Hero Soundtrack - Cheating here because the game is pretty well known, but its soundtrack is amazing enough to buy or pirate even if you don't want to play it

  • These are the answers they gave the first time.

    Qwencoder is persistent after 6 rerolls.

    Anyways, how do I make these use my gpu? ollama logs say the model will fit into vram / offloaing all layers but gpu usage doesn't change and cpu gets the load. And regardless of the model size vram usage never changes and ram only goes up by couple hundred megabytes. Any advice? (Linux / Nvidia) Edit: it didn't have cuda enabled apparently, fixed now

  • Last time I tried using a local llm (about a year ago) it generated only a couple words per second and the answers were barely relevant. Also I don't see how a local llm can fulfill the glorified search engine role that people use llms for.

  • This is not how motion blur works at all. Is there a specific game you're taking about? Are you sure this is not monitor ghosting?

    Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.