Chorus - AA paranormal 3d spaceship combat game Cyber Hook - First person grapple hook platform racer Tangle Tower - Charming point and click detective game Patch Quest - Bullet hell roguelike Subsurface Circular - Robot murder mystery visual novel Yes Your Grace - Addictive story driven king resource management game They Bleed Pixels - Brutal 2d action platformer Devil Daggers - Single arena fps where you try to survive 500 seconds (and fail) Loop Hero Soundtrack - Cheating here because the game is pretty well known, but its soundtrack is amazing enough to buy or pirate even if you don't want to play it
That's not what bypass power is. A phone can draw just the amount of power it uses at a time and still have it go in and out of the battery before being used
Anyways, how do I make these use my gpu? ollama logs say the model will fit into vram / offloaing all layers but gpu usage doesn't change and cpu gets the load. And regardless of the model size vram usage never changes and ram only goes up by couple hundred megabytes. Any advice? (Linux / Nvidia) Edit: it didn't have cuda enabled apparently, fixed now
Last time I tried using a local llm (about a year ago) it generated only a couple words per second and the answers were barely relevant. Also I don't see how a local llm can fulfill the glorified search engine role that people use llms for.
Kind of unrelated, why does c sometimes fail to print if it hits a breakpoint right after a print while debugging? Or if it segfaults right after too iirc
This is not how motion blur works at all. Is there a specific game you're taking about? Are you sure this is not monitor ghosting?
Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.
I like this better. Less fomo