I actually have to agree that the price is too high. Yes, Notesnook is competitive. But they're all way too expensive for my taste. I'm really not happy with any of the solutions I've seen recently.
For comparison, I pay for bitwarden. It costs me $10 per year. That's a price point that I'm more willing to consider.
Hardware has come up a few times in this post now. Seems I should share a bit about what I'm running 🙂
I bought an ASUS ROG Strix GA15DK just over 2 years ago. The hardware was shiny but not top-tier at the time. It's not new at this point but also not old by Linux standards.
At least, that's where most of my experience is. But now I'm working for a contracting company so I use whatever distros are made available by clients.
If it wasn't already known, I currently have no real opinions on various distros. But within a day or so, there will be one correct answer and all other distros will be simply evil! :)
Ha yes! It's within my ability to research and choose... but that would cost more time than I want to pay. I'm definitely appreciating the input from the crowd.
Actually. I don't think I would want it presented as a probability from a usability perspective. If everything has to add up to 100, then increasing one means lowering all the others and vise versa. Similarly, those numbers will all change when I (un)subscribe to a community. This sounds extra confusing for users. Want to see half as much? Divide by 2. Let the computers do the math and turn it into probabilities.
Agreed that it might be an over engineered solution. But I think it would make a very good experience for users. And if a user doesn't want to bother with it, they can easily ignore the feature.
While I do think better sorting algorithms are good to explore, I see that as a separate initiative. Yes, weighted subscriptions and better sorting algorithms can address the same problems but they can also be implemented separately. And they can work together to improve the user experience.
My big concern is performance. These are all assumptions but here are my expectations: Giving every user a distinct sort will send memory usage crazy high. Thus, you have to apply the weights dynamically when a client gets data. Can it be done fast enough to not slow down those calls? How much extra cpu will this cost?
I've been considering a very similar but distinct idea for a while now. I want my subscribed feed to be based on user weightings. Give subscribed community a default weight of 100. Then if I see too much from worldnews, I can scale it down to 50 and see half as much from that community in my feed. The goal being that I can adjust the proportions of different contents types without blocking users or unsubscribing entirely.
It does take s little practice but not too much. The awkward positions are easy enough after a few weeks.
I chose binary for two reasons. First, it is occasionally useful to count that high on one hand. Second, the education when he's older. I hope this will give him a note intuitive understanding of different bases. And binary is specifically useful for understanding comported and software development. I dont intend to push him toward a career in software but I think there's a fair chance he chooses that anyways.
I'm glad I'm not the only one. My son is a year and half old. I've been teaching to count on his hand in binary since day 0. He goes wild and celebrates when we reach 31 🙂
Yes, unity costs money to develop and a fee is reasonable. But I think the are a few risks with this model.
How do they track installations? Metrics from steam and other platforms? Connecting to a license server at install time? Or maybe at runtime? I don't know the answers but they all seem to have implications for users regarding privacy and/or offline gaming.
It's also a variable fee to game developers. A single user can install a game on multiple devices despite buying the game once. Similarly, a game can be installed repeatedly over time. This is a financial risk to game development companies. I could see them mitigating this risk in several ways. First, they can pass the fee to the end user. So every install costs the user $0.20. Secondly, they can limit the number of installs per user. You want to install more than 5 times ever? Buy the game again! Thirdly, they could simply shut down the download service after a certain amount of time, making new installations impossible. None of this is good for a gamers.
And what happens to games made by companies that shut down entirely? Today, games remain available through steam, etc. But with this new pricing model, Unity based games will continue to cost money over time. Who pays the bill after the company is gone? This reminds me of Worlds Adrift, a game that used a licensed library. When the developer company shutdown, they were unable to release their server source code because the third party couldn't can't send bills to the open source community. Thus, the servers were destroyed and running the client today (still vailable via steam!) just gives the user an error message about license issues or something. Users paid for a game that they are now unable to use.
While I agree that we don't need to "beat" anything or strive for growth, I do think those things will happen naturally if the system is an improvement. And while lemmy's potential is great, there are challenges that come with federation, like those mentioned above. And those problems should be solved in time. Not to generate growth but to improve the system. Growth may follow
While you're probably right overall, there are many good reasons to use k8s. The api provides all sorts of benefits. Kubectl, k9s, and other operational UIs . Good deployment models and tools like argo. Loads of helm charts that are (theoretically) ready to use.
No, those things aren't free. There's a lot of overhead to running k8s.
I got the same as @mintycactus@lemmy.world using Firefox Focus on IOS. Which I’m rather pleased by