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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LI
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2 yr. ago

  • I believe commonly used engines like UE and Unity also have options to build a game for linux as well.

    Even if you’re not using an engine that supports building for linux, nor want to maintain a separate linux codebase. You can just build for windows while targeting proton compatibility.

  • Last I checked the game was 13th highest in revenue globally on steam according to the stats available on steam. So the negative reviews don’t seem to be making much impact at all. They still seem to be pulling in plenty of money from their MTX and the bundles available through steam.

    Remember these companies only look at the funny profit line. If that goes up despite negative reviews then nothing will change.

  • People aren’t and shouldn’t be obligated to pay you just because you voluntarily decided to make a mod.

    The only reason paid mods became a thing was because Bethesda (and initially Valve) wanted to make a buck off the work that other people did.

  • I just find certain things to be quicker in the terminal than doing it through a GUI.

    Like installing software. I think it’s quicker and more direct to do something like sudo pacman -S Firefox than to go through a gui. Especially if Im using a drop down terminal that I have hot keyed.

    As for remembering everything, I’d say it’s just a matter of experience. Like, you had to learn how to use a GUI app at one point or another.