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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LA
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2 yr. ago

  • There's also the reaction from other developers claiming that the game "sets an unrealistic standard for what to expect out of a game" despite it being exactly what people want from a triple A studio. Just a complete, well made, functional game with no microtransactions

  • I know it's not quite the same, but Song of the Beast by Carol Berg is kinda like this. The book starts after the main character is released from a 20 year prison sentence and he's trying to find out why he was in there in the first place

  • I know Stars Without Number came first, but I figured that with the context of fantasy games Worlds Without Number made sense to talk about first. Once I brought up Worlds Without Number I felt that Stars Without Number should be mentioned too

  • idc what anyone says, Blades in the Dark is not a PbtA game. It has like 2 things in common with PbtA systems

    Also PbtA systems are great for a story focused games, but they're not exactly tactical and characters tend to be a little static. They focus on story pretty much to the exclusion of everything else. If you want story though go for it, they're great. I prefer more of a balance personally.

    Worlds Without Number focuses on sandbox play and strikes a nice balance with story and combat. Stars Without Number is basically the Sci-fi version. Both are free with premium versions that have a bit of nice optional content, like more powerful options for heroic characters and Star Wars style space magic