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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LA
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2 yr. ago

  • I think your workflow is not optimal. Are you using software like Radarr and Sonarr? They do the renaming for you and come with Kodi integration. Or is this not feasible?

  • I'm daily driving Firefox with Wayland on KDE Plasma since years, not on Xwayland, and can't remember it not working well. This on two different distributions (Arch and NixOS). Not saying this is your fault but your experience is not representative for everyone

  • The reason 60Hz was so prominent has to do with the power line frequency. Screens originated as cathode ray tube (CRT) TVs that were only able to use a single frequency, which was the one chosen by TV networks. They chose a the power line frequency because this minimizes flicker when recording light powered with the same frequency as the one you record with, and you want to play back in the same frequency for normal content.

    This however isn't as important for modern monitors. You have other image sources than video content produced for TV which benefit from higher rates but don't need to match a multiple of 60. So nowadays manufacturers go as high as their panels allow, my guess is 144 exists because that's 624Hz (the latter being the "cinematic" frequency). My monitor for example is 75 Hz which is 1.550Hz, which is the European power line frequency, but the refresh rate is variable anyways, making it can match full multiples of content frequency dynamically if desired.

  • It's just not very general purpose right now. It's Arch but the base system is set up as an immutable image. Here meaning any changes to the system are lost on updates. This includes stuff like the Nvidia drivers, so it's my understanding it's of little use for the majority of Steam's install base. The kernel also isn't strictly upstream and last I checked was rather dated with needed bits backported. If your PC however had newer hardware, it could mean you wait very long for support in SteamOS. Also I'm not sure there's a generic installation process. They probably rather have device-specific images.

    PC gamers already have plenty of choice with similar options, even HoloISO which is basically SteamOS with needed bits added. I'm not the biggest fan of SteamOS' approach for a desktop system, and I'm not sure Valve would want to support this use case.

  • I'm an almost vegetarian and this is something I don't understand about most people who eat lots of meat, the stuff they eat is often poor quality because good meat is actually expensive. Limit it to once a week and it will be better if you spend the same plus you have something to look forward to.

  • Very first paragraph:

    The first really good video codec was MPEG-4 H.264. I remember in 2001 my housemate watching a movie on his telly — playing off a CD-R. A whole movie crammed onto a CD, encoded with DivX!

    DivX was an implementation of MPEG-4 ASP, also known as H.263. H.264 came much later with x264 being the most well-known encoder (hence its name).

    ASP in my opinion never got the biggest chance to shine with regards to quality because the target medium was often the CD which limited file size to 700MB, and once DVDs became an option, people went back to MPEG-2 because that's what the players were all compatible with. Sometimes even (S)VCDs were used still. Standalone players with ASP support came rather later.

    1. It doesn't really explain how it works and what you need on the receiving side. I use a Linux PC and reading the instructions always seemed somewhat convoluted, which makes sense - a proper way to enable your phone as a webcam would need functionality that requires root privileges in my opinion.
    2. The android app is closed source, which I try to avoid. Not a big problem but I'd prefer something open.

    So no big points, but I'd prefer a native solution, as in plug in your phone on PC and have a full webcam available as a source in every program.

  • Anyone surprised? MS is one of the shadiest companies out there. Google gathering user data? "Don't get scroogled!" Microsoft account required for windows 11? That's completely different. Gamers in particular just fell for their self-imposed image as the good guys because of Game pass and constantly bashing their competitors.

    If I remember correctly, it was them first charging for online services under Xbox Live Gold for functionality that was usually free on PC.