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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LA
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2 yr. ago

  • Mod support on consoles is borderline unprecedented. The fact that the devs made sure that consoles got that goes to show just how negligible it isn't. Skyrim is practically the face of game modding. Without any other context, if you bring up game modding, you're most likely going to be conjuring skyrim in people's heads. Modding is absolutely not negligible to Skyrim financially or even to its identity

  • Bethesda games are the only ones I can think of that have mod support for consoles. It's way less than PC for sure, but I wouldn't call it negligible

    Considering most console games require a whole lot of work-around, even when their PC versions are more easily modded, I'd say just the existence of console mod support on Bethesda's part is a recognition of the importance modding has on those games

    Again, I'm not saying that Skyrim would have been a failure without mods, only that it's incredible success would not have been achieved without them

  • Not saying there aren't people who don't like the vanilla experience, but it's success would be nowhere near as huge if not for the modding community. Skyrim is the two biggest mod communities one Nexus, and the top 5 are all Bethesda games. In the top 8, 6 of them are Bethesda games. Skyrim has been on top since I've been using nexus, and I've been using it for a decade or more, and that's to say nothing of the other sites out there. Clearly modding is a tremendous part of Skyrim's appeal

  • That tactic for his crazy monster designs is a classic psychological trick, but I can't remember what it's called. It's a thing where you're more likely to get someone's help by first asking for more help than you want/need, and then when rejected, you can scale it back, and they'll more likely concede

  • Maybe I'm misremembering because it was a while ago, but I remember a time in the early 00's when it seemed like mod support was practically the norm. It's when I switched to PC gaming, and WHY I switched to PC gaming. Games used to specifically have mod sections in their main menus. It was encouraged. RTS' especially were great with that, coming out with map-makers and creation kits. Mod support keeps games alive, and I can't believe how game devs haven't looked at the financial success of Skyrim and not realized it's because the player base gave everything bigger titties and skimpier outfits

  • Ok if mods are cheating, that's fine. Who cares if people cheat on their own experience of a game they bought? Oh no, someone is "cheating" at Megaman 🙄. Someone is cheating at Resident Evil. So what, Capcom? Why does it matter? Who are they impacting besides themselves?

    Online issues? Different story, so just make sure those people can't play online. Gotta tell ya, though, the overwhelming majority of mods don't do that, and when they do, the devs have already put something in there to deter it. Most mods on multiplayer games are model swaps and reskins (really, it's all just big titty mods)

    Instead, Capcom, give us mod tools. Do what Bethesda does and give us a whole-ass creation kit, that way, your game can remain relevant for over a decade and make bank every couple years when you rerelease it. Skyrim isn't beloved for the vanilla experience

    -Sincerely, a Monster Hunter modder

  • "Hah! Germ theory? Preposterous! I should think these 'germs' no more real than the tooth fairy. Why should the patient sit in their agony while you rinse your hands when there is surgery to perform? Why, it's downright disrespectful, wasting the patient's time like that, as if you care more for the tidiness of your person than their well-being. I should hope that no poor, beleaguered soul has the misfortune to find themselves under your care"

  • I was a part of a handful of communities on reddit, but now I'm here 😅

    Women's and feminist communities, stuff about spiders, BDSM and kink stuff (though just discussions, not posting anything), a handful of gaming and modding communities, tabletop games, and history stuff

    IRL I was a part of the local TTRPG scene that would meet and play at game stores, but then Covid hit and I never went back to that. Played online for a bit, and am playing in person again, but now just with friends, not so much a community

    Also a part of the local metal scene. Not in a band myself, though I filled in for guitar for a band a few times. Really, I just know a bunch of people in the scene

  • If OP doesn't spend money, and pirates the game, the devs get no money If OP Doesn't spend money or pirate, the devs still get no money. It doesn't actually matter to them whether or not you have the game, only whether you pay

    And you should pay if you think it's a worthwhile experience, but piracy frees you from gambling on the marketing tactics made by corporations. I don't even know for sure that the reviewer I'm listening to isn't sponsored by the devs. If a person cannot afford to buy a game, they should just pirate. It's a sale the devs would have never made to begin with. If a person needs to make sure their money is being well-spent, it's the same thing with a bit more financial give. Ultimately, game devs can either release demos, or let pirates do it themselves

    I just think of all the poor souls who actually spent money on Arkham Knights or Babylon's Fall