Why does every client needs to compile them ? Couldn’t they compile the shaders maybe once per graphic card model and push those already compiled assets into the GPU ?
Somehow I miss those days.
Now you need weeks of training to understand the black magic behind all the build/deployment stuff in whatever cloud provider your company decided to use…
I perceived it as:
“We heard your feedback, as such we fired the community manager, and will hire a new one who will be capable of keeping the community quiet”
Can we talk about annotations which are broken when you upgrade spring boot ? You are asked to upgrade some old application to the newest version of spring boot, application that you discover on the spot, the application does not work anymore after the upgrade, and you have to go through 10 intermediate upgrade guides to discover what could possibly be wrong ?
Who the fuck validated the bright idea in a management meeting : let’s outsource the mobile project to that Chinese company which produced those trash games ? Those people need to be fired like yesterday. Crazy how a company can sabotage itself…
I also got it for free on Epic but as the game is good I bought it on GOG during some sales last year.