Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KO
Posts
2
Comments
97
Joined
2 yr. ago

  • Archer: So you're telling me that the good old boys were drinking whisky and rye... (laughing) ...like mixed together?

    Robert: Archer, please just...

    Archer: I am concerned about the mental health of them good old boys. (gasps)

    Robert: What?

    Archer: Do you think their jobs were levee-based?

  • I've heard that and decided to look myself. According to their fundraising report for fiscal year 2021/22, they received $165.2m from 13m people. Removing "major gifts," $20.8m (only 18,000 people), it comes out to a bit over $11 per person. Additionally, they got $13.5m to their trust, the Wikimedia Endowment (average donation of $13.91/person). So definitely, most of their income comes from small donations.

    As to whether they need it, according to their FY 21/22 financials statement, they're sitting on $198m in assets ($51m of which is cash), with an additional $52m they can't touch because they're long-term investments. However, their expenditures made up $154m. In total, they're reporting they netted $8m last year for additional assets, but assuming that everyone stopped donating, Wikipedia would probably die in a year, even with liquidation of short-term assets.

  • After clearing the cache, this works. However, while I did mess around with the settings, I didn't for this specific post because I had done so before, and just didn't have time to submit a bug report on it. This means that even if you have the correct settings, it may decide to serve you the compressed version anyway, and the only way to get the uncompressed is to manually clear the cache, restart the app, hope you can find the post again, and roll the dice on the settings taking again. I don't have this issue with every long image, just enough to make me report it.

    Edit: On closer look, clicking on an image from your feed gives you the pixelated version. Clicking from inside the post, aka the link I gave everyone, gives you the uncompressed image. You can test this by clearing your cache, restarting the app, going to Greentext@lemmy.ml, and then clicking the image, not the post. Then click in the post, then the image, and magically it will be uncompressed.

  • I never played horror games when I was a kid, but Dead Space and Amnesia: The Dark Descent were the two games that really solidified what I wanted out of a horror game. Having the ability to defend yourself instead of running is still something that makes or breaks a horror game for me.

  • I picked up Days Gone well after it released, and didn't have the bugs, and got well and truly invested in it. Mad Max wasn't a bad game by any stretch of the imagination, but Days Gone felt like it had more content in the world. I loved both, but probably Days Gone.

  • It's not a very good game, but I laughed my ass off through the Deadpool game. The one that immediately comes to mind though is Bulletstorm. It definitely set the bar for high-brow, sophisticated humor.It's a shame that People Can Fly chose to go with Outriders, because I'd kill for Bulletstorm 2.

  • I think this might have been the answer that helped me the most. Most of all, it's that the Monty Hall problem isn't about you, it's almost entirely about the host's action of revealing doors.

    There's a 98/99 chance he left that door because it's the car, or 1/99 because it's the goat (assuming the one left out of calculation is your door which he can't choose). Your original choice, whether or not you picked the car, is largely irrelevant. His actions can't affect your door because he can't choose it

    You're not betting on a new set of 1/2, you're not even betting on the door itself having a new probability. You're betting on the act of the host revealing doors.

  • I can kind of understand the logic behind it, if you assume your door can't be affected by the probability of it, but the thing that still stumps me about this is how the probability for your door is "locked in."

    You picked a door out of a set, and by opening any number of doors, the host has altered the set. The other door remaining went from being a 99/100 chance of having a goat behind it to being in a set of 98 knowns, and 2 unknowns. While the host can't choose it if it has a car, he also can't choose yours. You wind up with 2 identical doors and X number of open doors, with each door having a 50/50 chance given the re-evaluation.

    I know this is supposed to be the wrong answer, but I can't see why it's wrong. If you have an explanation, I'd love to finally be able to understand this problem.

  • The Fine Print was actually the first thing that came to mind for me. I guess if I had to choose a second, it'd be Doom Crossing: Eternal Horizons. Also, it's been a decade, but I still think about some of the propaganda videos put out by EVE Online, like Delve 2012.

    Edit: You got me thinking, and I have no idea how I entirely forgot about ThePruld's Dark Souls videos. Just a few: