Everything is ruined by marketing it's capitalist roots, and game development is no exception.
They push for fidelity just because sells well, the fact that this makes for the need of much powerful hardware is not a drawback for them. It's actually good, since it's someone you can profits on.
Games need artistic direction and vision, much more than they need photorealism (which is great for some kind of games, but not a universal standard).
This is part of the problem, not a justification.
You are saying that companies such Nvidia have so much power/money, that the whole industry must spend useless efforts into making more demanding games just to make their products relevants.
I'm a noob, but I'm running a Frirzbox router and it seems great to me.
0 problem in configuration and happened to have lots of useful features now that I'm exploring self hosting (it support woreguard VPN natively and have automatic wakeonlan feature for my server)
I was testing it with my Android smartphone with the Wireguard VPN app installed.
Both wifi and 4g connection takes like a 40% drop in performance VPNon vs VPNoff
On the client?
It's a great suggestion honestly. I did not noticed that the Wireguard app let me setting which specific app should have the connection routed throw the VPN. This could be a solution to limit the performance loss only for self-hosted content
If you rely on Google donation in order to survive, at the end of the day you are under some sort of control.
I'm not saying that Google is running Firefox directly, of course, but if Firefox would grow enough to became a problematic competitor for Chrome, they would definitively have the power to step in.
So, how really free can they be?
Yeah, I think an old minipc with a intel cpu with quicksync could be fine enough.
I may be able to get for free an old notebook with an i3 8gb of ram. Maybe I can reuse that and save some money.
Everything is ruined by marketing it's capitalist roots, and game development is no exception.
They push for fidelity just because sells well, the fact that this makes for the need of much powerful hardware is not a drawback for them. It's actually good, since it's someone you can profits on.
Games need artistic direction and vision, much more than they need photorealism (which is great for some kind of games, but not a universal standard).