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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
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2 yr. ago

  • I'm currently playing a trickery cleric 9 rogue 2 with a paladin and low Dex barbarian in the party and blessing of the trickster and pass without trace is absolutely my M.O. every time. If I'm saving spell slots I can still throw a guidance out too.

  • A really quick 5e port of this is "if a character makes an ability check and has expertise in it, they may grant any creatures who are also making the check advantage on the same check".

  • If you do make that change I'd really recommend playing a couple of oneshots between the switch with totally different systems. I'm finally exploring different TTRPGs now and it's made me realise I was doing the equivalent of only watching one franchise film series with all of cinema available.

    I've had a killer time with FATE, City of Mist and Blades in the Dark.
    I've absolutely loved narrative heavy oneshot games like Alice is Missing, For the Queen and Ten Candles.
    I've enjoyed collaborative worldbuilding games like The Quiet year and Microscope (or anything else made by Ben Robbins), although I do think these are best to build a setting to play in because they leave some specific itch unscratched.

    You know what your players like, I know mine are split between wanting to feel like they're devising a story that would make a good show and the other half are looking to be emotionally ransacked, so story heavy games that put the worldbuilding and decisions in the hands of the players is perfect for me.

  • Forged in the dark are games that use blades in the dark which is a powered by the apocalypse game, so you'll pick them up quickly. Blades is an amazing game so I'd absolutely recommend this.

    OSR games are definitely for a specific taste, they try to capture the early TTRPG era dungeon crawl tone over the very narrative forward modern TTRPG, which personally is the opposite direction from where my tastes have trended from 5e.

  • I paid for star citizen a decade ago and honestly enjoyed it enough for about 2 days. It always felt exciting to see how ahead they were of early Xbox 1 / PS4 games in their scope with volumetric effects etc.

    The trouble is, 90% of their innovative content has been long overtook by general game progression, they're making a game that could have probably launched with the PS5 and been innovative and are already falling behind there. I genuinely believe that they were Innovating their game slowly over time and there were amazing things in the works, but they missed the moment that it was exciting and new by so many years.

  • I stumbled across this the other week while trying to find the name of the book invisible cities and gave it a watch because the trailer reminded me of Disco Elysium.

    Without knowing the original novel, I thought it was really compelling and entertaining, with my only major critique being the pacing of the final episode, but equally 4 episodes is such an easy commitment that I'd absolutely recommend the show if you aren't in the mood to pick up a book.

  • I've noticed that people still use chav for women, which is probably because roadmen is a gendered term anyway. But also the fact that's it's more gendered has helped with it's reclaimation slightly. I've met people who proudly have a 'chav aesthetic', which is no worse than most of the other 2000s aesthetics.

  • I was kinda doing this with Photoshop and discord, just because I liked the tools in Photoshop for moving things etc. I realised they were all in Google Slides and switched over for the latter half of my pandemic era campaign and honestly it worked like a dream.

    I now know that Owlbear Rodeo is basically the same option again but without the rest of the unnecessary PowerPoint fluff.

  • It's definitely an issue at high level too. When I was new to the game, my party had a florge cleric with an unbelievably high AC, with the defensive fighting style from a feat and often cast should of faith in himself, I think having an AC around 25

    I was pretty green and running high level monsters, and I remember him ending up being attacked by a solar with a +15 to hit and something in the encounter offering them reliable advantage and I only realised after the fight that it sucked for the high AC character to not just be damaged every hit, but targeted by the thing they've put effort into instead of something like a weak save.

    Edit: If I found myself overlooking this frequently now, because I had too much to juggle. I'd probably talk to the player and give their PC magic armor that lets them either turn any attack that hits (that isn't a crit) into a miss, or use their AC in place of a Dex saving throw roll (practically an auto-success), once per long rest, or perhaps proficiency bonus per long rest uses.

    That's a pretty janky fix but it puts the tools to retain balance in their hands, and even if it's slapping a bandaid on it, my entire DM style is Dr Frankenstein building bodies with bandaids and kisses.

  • Not quite a logo but a symbol, but symbolically rotary phones and floppy discs have become the symbols of calling and saving respectively. There are plenty of other symbols that also draw their symbolism from obselete things.

  • I was going to say that. When dealing with weather and cooking, celcius is accurate enough to a degree, and when do anything scientific where I may need 0.1 if a degree, I'd use celcius anyway because it plays better with the rest of science and it's almost as likely that I'd need to use decimals in Farenheit at that point too.

  • I used to love doing a weird automated laboratory under my classic farm, but yeah it did suck out the fun once I could reliably do it again and again.

    I used to specifically farm the ingredients for pumpkin pie, this was just after hoppers and repeaters were added which meant you could use those and pistons to make an automatic egg collector, sugare cane breaker and pumpkin breaker. I'd build the most picturesque farm with a secret trapdoor somewhere that would lead to my food automation zone. I haven't really played properly since 2017 though, with a brief comeback in 2020.

  • I'm UK based and ~0°c to ~30°c (32-86f) covers 90% of the year for celcius. It's still pretty unhelpful but I don't think that feels any harder than using Farenheit in day to day use, I agree that it's largely all arbitrary, but that's as good of a reason to just use that one that's scientifically useful too.