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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
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  • To be fair I'd just rule in favour of the players the first time it comes up. If they want it as a silencer with the prerequisite of putting it over someone's head, that's cool because the enemy will struggle and make it difficult.

    If it's debut was from an enemy doing it to a PC who said they'd yell extra hard to call for help, I'd probably ask for a skill check and say the sound does pass through.

    From then on, I'd just keep that ruling.

  • I can't really check my overall playtime but once again I'm being sucked in by Minecraft.

    As a teenager it was my default game and if I could see my playtime I recon it's 5 times higher than my next biggest game which was Skyrim at about 500 hours across both editions. When I was a teen, I'd adored how I could just get lost in this peaceful, lonely world.

    For the last 6 years, I've been trying to play more innovative indie games that I can broaden my love for the medium, but every now and again I yearn for the mines. It's basically the only game I can enjoy after day of work too.

  • Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.

    Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.

  • It's up to the DM if it comes across like a portal to enter the bag or an impossible space like the TARDIS. Air does not flow between as you can suffocate and air would carry the sound, but I always rule it as feeling more like in impossibly large space rather than a magical portal.

  • I really doubt Hasbro are looking to sell it unless they're planning to shut their doors too. To my knowledge they have two profitable IPs, Magic the gathering and Dungeons and Dragons. D&D is also a strong brand but people don't need the brand to enjoy the game. If the designers aren't appeased, they'll just leave and make their own D&D clone. It's happened before and it's currently happening now.

    Also the repeated use of only referring to the game as DND in the article is very odd, nobody calls it that maybe DnD is ok but not in a professional setting where either Dungeons and Dragons or maybe D&D is the standard. It sets off my hearsay alarm massively.

  • Hell yeah I should have said that really. My friend has an embroidery machine and we use inkstitch for inkscape to do that.

    I don't really move between lightroom, inkscape and Photoshop often but I do move between premier pro, after effects and audition often enough via the way they embed into eachother, and I presume there is similar functionality between those. This helps cement me using something like audition over audacity just because I'm trained on premier pro and don't wanna retrain on DaVinci Resolve.

  • It's sad to say but Photoshop smokes basically all of its competitors except the ones that get into a specificic niche, but even then stuff like illustrator and lightroom compete well in that marketplace.

    Photoshop may not be FOSS but it may as well be considered free due to the rampant piracy. I frequently recommend it forgetting it's a subscription based Ad*be made product.

  • First time I've clearly seen artwork where I can name the artist the model used to generate (excluding obviously stuff like the Mona Lisa). This is in the style of Jakub Rozalski, was that on purpose?

  • Yeah and using it to cook dinner is much less broken than using it to generate 1500 GP from the 5e commerce that is not a simulation of any actual economy.

    If I had a player use it for a narrative meal, I'd absolutely allow it, and if they were using it to just generate gold, I'd make them jump through hoops to find a buyer.

  • In Dracula, which is probably as good as we get for established vampire cannon, two quite different vampire coffin based shenanigans happen that stand out to me:

    1. Lucy Westenra is preyed upon by Dracula to the point of death, where she is entombed in a coffin within a crypt. As the curse takes effect, she rises at night to hunt local children but returns to the coffin each night. This is where her undeath comes to an end as the hero's defeat her here.
    2. Our titular character and general vampire icon, Dracula, has a scheme to set up home in London. He does so by moving 50 boxes of dirt (I believe Transylvanian earth) to different locations around London as he needs them to sleep in. I can't remember if these are canonically coffins or just dirt boxes he sleeps in. Regardless, it's definitely not where his grave lies. He was however buried in the tomb within the chapel of his castle, where he later rose in undeath.

    So I'd say in all of Bram Stoker's accounts, vampirism restores a being to undeath some time after they perish, and this place is essential to their rest, meaning they must rest there in a deathlike state, or take their burial place with them, such as the dirt of their grave (which sounds like a legal loophole God should have spotted). They aren't always returning to their grave every night, but the rules say they must, so they make do with moving what God sees as their burial place via moving their earth that entombed them.

  • How would this work? I'm not familiar at all with rolemaster but is this effectively a mega shield spell? How I currently understand RPGs, easily blocking an effect that takes 3 rounds to pull off feels kinda irritating, but I don't know the system to understand it properly.