You’d have to sacrifice too much of a capacity to prevent it so it’s easier to just try no to go below 20% of charge.
But that's the thing, you are sacrificing the capacity its just that you are being asked to make that decision manually each and every time. They know how the drain/recharge cycles effect the battery so they could set the min/max cutoffs to optimum values.
For SSDs we expect them to over provision the storage and consider the increased longevity a measurable benefit. I don't see why batteries should be any different.
As a digital product EA halted distribution of the Sims 2 with very little notice:
On July 16, 2014, Electronic Arts announced the end of support for The Sims 2. As a response, The Sims 2: Ultimate Collection was released at the same time as a limited time offer. The game became available for free download from Origin exclusively following an announcement by EA that they would no longer be supporting the game. This offer ended at 10:00 PDT July 31, 2014.
Wikipedia's list requires an entry feature on 6 different publications' "best of" lists so that implies RS may have applied some and haven't just cribbed directly.
Edit:
For anyone else interested it looks like RS was the 6th list including these three titles so they have now been added over on Wikipedia:
Here in Australia every house I've been in that has an electrical connection has had a light of some form mounted on the ceiling of each room of the main structure.
It just shows how any assumptions we might make will be proved wrong at a global scale.
When you consider how these brands performed in the previous gen (>160m vs 24m) and following gen (117m vs ~58m), the 360/PS3 race was remarkably close.
I don't like the idea of it needing to be patched in.
At launch advanced graphics mode settings could be something that is disabled by default but unlockable (via config.ini setting, console command, cheat code, whatever). Really the implementation isn't what's important, just that it is opt-in and the user knows that are leaving the normal settings and entering something that may not work as expected.
Then if they are still supporting the game later the defaults can be changed with a patch but if the devs don't have that opportunity the community can still document this behaviour on sites like www.pcgamingwiki.com.
My thought is that Nintendo in a way might've intentionally made the Switch's UI so soulless and depressing to have a bigger differentiator with the Switch 2
The UI has been largely static since launch in 2017.
If anything they would have been differentiating from 3ds/WiiU.
Hopefully they let the OG switch titles run with more horsepower.
It would be simpler for them to drop the clock cycle on the new hardware down to match the original hardware when running the BC titles, that way they don't have to do as much testing to look for side effects.
That's kind of expected, even without weird peripherals.
Every time a console offers platform level BC there are a few games that uses some undocumented trick to run on the original hardware and end up having trouble on the new hardware.
This is how Sony presents the situation, stating that 4000+ ps4 titles will work on ps5 and then naming the few that don't:
We haven't officially seen the specs yet but it seems safe to say they are more powerful and that "Switch 2 exclusive games" can access that power. That will mean its more like DS/3DS (or PS4/PS5) in that the new gen will get its own library but will still have access to the sizable software catalogue from the earlier gen.
But that's the thing, you are sacrificing the capacity its just that you are being asked to make that decision manually each and every time. They know how the drain/recharge cycles effect the battery so they could set the min/max cutoffs to optimum values.
For SSDs we expect them to over provision the storage and consider the increased longevity a measurable benefit. I don't see why batteries should be any different.