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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KE
Posts
3
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569
Joined
2 yr. ago

  • There are on going costs with running the service so if new customers stopped signing up they would go broke when they run out of money. (i.e. like a ponzi scheme)

    Unless they invest your seed capital and pay for your services from growth. This would work when times are good, but could fall apart during any significant financial crisis.

    The current offer for the named service is asking for us$800 for 10TB, if they followed the 5% rule that would leave them with us$40 per year to provide the service.

  • Agreed, even if you limit yourself to major tentpole content its impossible to keep up.

    But if you look at the uploads to major digital distribution platforms its incredible how much content is being produced:

    • YouTube gets 500 hours of video uploaded per minute.
    • Spotify has 60k tracks uploaded per day
    • Kindle has 225k books published per month
    • Steam has 50 games published per day
  • he expressed dissatisfaction with the Wii port, referring to it as not being 'original.'

    Assuming we aren't missing some nuisance in the translation I don't think I agree with this interpretation. The "port" is not the "original", that's just a statement of fact. No dissatisfaction is implied.

    As for the recommendation to play the port that runs on modern hardware, well yeah most people don't have the hardware to play the pre-HD versions at their best.

  • "That being said, I want to call out the way Unity chose to communicate these layoffs. Receiving a 5am email from 'noreply@unity' informing me that my role was being 'eliminated' and that I'd lose system access by the end of the day felt completely abrupt and impersonal. Unity must do better in how they treat their workers in hard times like this."

    Ouch

  • Availability of Video Games (originally released before 2010) is approximately 13 percent, slightly above pre-World War II audio recordings (10 percent or less) and below the survival rate of American silent films (14 percent).

    These are fascinating numbers, do you have a source?

  • I agree, but I can't see them pricing the launch model of the new gen lower than the previous gen models.

    Of course they could drop the price of the Switch one models to maintain a price ladder.

    But the inflation adjusted launch price of the Switch 1 from 2017 is equivalent to au$587.26 in 2024, so the Switch 2 looks like it would fit pretty nicely placed just above the current prices.

  • The Switch 1 OLED is currently retailing at au$540 here so I would expect the new gen to round up to au$600.

    • It would place it under a PS5 digital (au$680) and Series X (au$800) positioning it as an affordable mainstream console.
    • It would leave the existing Switch 1 product lines competing with Series S (au$500) for the more budget conscious.
    • Of course the PS5 Pro (au$1200) is doing its own thing.
  • There is an interesting list here;

    https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games

    Nintendo includes sales numbers for their successful games in their financial reports so they are well represented but wikipedia also includes 3rd party figures when the publisher has released the numbers.

    The top 5 3rd party titles*:

    • Monster Hunter Rise
    • Starview Valley
    • Sulka Game
    • Minecraft
    • Momotaro Dentetsu: Showa, Heisei, Reiwa Mo Teiban!

    I have overlooked titles like Pokemon and Hyrule Warriors as they are published by Nintendo in some regions.