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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KA
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  • Now I'm glad I was at the tail end of DOS. My dad showed me how to interrupt the windows boot to get into DOS for Lemmings and Doom, but for everything else like Anno 1602, Need for Speed 2 and Age of Empires 1, I used Windows 95.

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  • The direction of your change doesn't matter, the GPL license under which the program was already given out is not revocable.

    If all copyright holders agree you can grant a different license in addition to the first one, or you can stop offering one license and start offering another one, all the new changes that were never offered under the first one will then only be publicly available under the new license.

    But anyone who received the code at a specific time with a GPL license can keep it, modify it, distribute it onwards with the same license and so on, no matter what new terms the copyright holders begin to offer to other people later.

  • Me too man. I never got good at it either, it felt pretty random to me the few times I played. Maybe it would be good if you spent time building decks, but I don't care enough to do that.

    Overall it's just an annoyance that's forced on you two or three times.

  • Packet loss occurs when a router has to drop some packets because the buffer to store them is running out because the link where they are supposed to go is overloaded.

    Bufferbloat is the issue where you make your queues too deep, i.e. you allocate too much RAM to buffering, while the cause of the buffering still exists, so the deeper queue just fills up anyway, so you haven't improved anything, and have induced extra latency on the packets that do make it trough.

    Deep buffers can help in situations where you have a step down in link speed, but only bursty and not sustained overloading of the slower output link.

    The big bottleneck in router hardware is more about TCAM or HBM memory used to store the FIB of the global routing table. Since the table has grown so much the devices with less high speed memory can't hold the table anymore, and if they start swapping the FIB to normal memory your routing performance goes to shit.

    So not all of your concerns seem to apply to this class of device, but of course you're right, The Register should have mentioned the RAM.